1992
Visuospatial and articulatory interference in chess players' information intake
Abstract: Modularity of the human information processing system has been widely accepted. Research based on this theoretical construction has been successful in many areas of cognitive psychology. Surprisingly little work has, however, been done towards understanding the consequences of modularity in thinking skills. In this paper the functions of visuospatial and articulatory processing will be compared in the context of chess skill to obtain information concerning the cognitive resources needed in this skill. Two expe…
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2026
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Cited by 36 publications
(22 citation statements)
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“…Thus, wine lovers who do not have the oenological vocabulary necessary for describing wine memorized wines they had described less well than wines about which they did not provide verbalizations (Melcher & Schooler, 1996). In contrast to these studies showing the importance of verbal knowledge, other studies in chess show that verbal interfering tasks do not affect players' performance much (Robbins et al , 1995; Saariluoma, 1992b). On this basis, most models of cognitive expertise propose a memory organization essentially based on perceptual knowledge.…”
Section: Resultscontrasting
confidence: 72%
“…Thus, wine lovers who do not have the oenological vocabulary necessary for describing wine memorized wines they had described less well than wines about which they did not provide verbalizations (Melcher & Schooler, 1996). In contrast to these studies showing the importance of verbal knowledge, other studies in chess show that verbal interfering tasks do not affect players' performance much (Robbins et al , 1995; Saariluoma, 1992b). On this basis, most models of cognitive expertise propose a memory organization essentially based on perceptual knowledge.…”
Section: Resultscontrasting
confidence: 72%
“…This robustness to a variety of approaches suggests that what our measured benefit of computation captures is not specific to computation by Stockfish, but rather extends toward more general decision-tree search. A range of work modeling human decisions in multistep planning tasks (Huys et al, 2012(Huys et al, , 2015)), multiplayer board games (van Opheusden et al, 2021), and also using think out-loud paradigms in chess (Campitelli & Gobet, 2004;De Groot, 1946;Saariluoma, 1992) suggests that human computation utilizes similar search processes, thus supporting the validity of our approximation.…”
Section: Discussionmentioning
confidence: 62%
“…According to SEEK, a large part of chessplayers' memory is encoded verbally. Empirical data (Charness, 1974;Robbins et al, 1995;Saariluoma, 1992) clearly refute this claim, and show that visuo-spatial encoding plays a much more important role. SEEK has little to say about the sorts of recoding present in Chase and Simon's (1973b) and Saariluoma's (1991) experiments.…”
mentioning
confidence: 73%
