2010 Annual International Conference of the IEEE Engineering in Medicine and Biology 2010
DOI: 10.1109/iembs.2010.5627880
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Virtual worlds to enhance Ambient-Assisted Living

Abstract: In this paper we discuss about the integration of Ambient-Assisted Living (AAL) with virtual worlds. The integration of sensors from the AAL environment (e.g. vital signs, motion sensors) in the Virtual World can enhance the provision of in-world eHealth services, such as tele-rehabilitation, and taking advance of the social nature of virtual worlds. An implementation of a virtual world integrated in an AAL environment for tele-rehabilitation is described in this paper. At this time, all of the system's module… Show more

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Cited by 7 publications
(7 citation statements)
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“…Literature has covered broader spectrum topics about NVEs: usage of NVEs as basis for persuasive systems ( [1]), integration of NVEs with low cost sensors ( [2]). On the other hand, [8] has focused on the network traffic aspects of OWL, proposing several models for the outgoing traffic of OWL clients.…”
Section: Previous Workmentioning
confidence: 99%
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“…Literature has covered broader spectrum topics about NVEs: usage of NVEs as basis for persuasive systems ( [1]), integration of NVEs with low cost sensors ( [2]). On the other hand, [8] has focused on the network traffic aspects of OWL, proposing several models for the outgoing traffic of OWL clients.…”
Section: Previous Workmentioning
confidence: 99%
“…Open Wonderland (OWL) is an Open Source NVE, which has been previously used as basis for the development of a pervasive system over a NVE, "Virtual Valley" [1], [2]. There are several reasons that make OWL a suitable testing bench: a GPL v2 license, usage of Java technologies to ensure portability and freedom to deploy a OWL instance on a wide range of configurations and infrastructures.…”
Section: Introductionmentioning
confidence: 99%
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“…The most common applications of serious games and virtual worlds in AAL concern motor and cognitive rehabilitation [24] and the improvement of social inclusion [3]. For example, Simmonds and Zikos [26] employ computer games in therapies for pain management, and their evaluation of two games shows improved pain threshold, mood and physical performance.…”
Section: Related Workmentioning
confidence: 99%
“…represented by a graphical representation of a human being. VWs is able to endorse online social interaction with objects, or with other users and interact in a way by means of text chat, voice or even video[41]. This type of VWs is common like Second Life[42], but is more important to focus in health care, like Second Health[43].…”
mentioning
confidence: 99%