2019
DOI: 10.1590/0004-282x20190123
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Virtual reality in stroke rehabilitation: virtual results or real values?

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(1 citation statement)
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“…Activities initiated by the patients could be induced by well-designed HCI, however, the feedback in the virtual environments is considerably deficient (most of the VR systems simulate auditory, visual and vibration), and somatosensory simulation is a challenge [5]. Exploring the value of activity in IVR, compared with that in a real environment, is meaningful for this technology used as an alternative approach [13]. Brock and colleagues investigated the movement kinematic and postural control differences by virtual and real golf putting in undergraduate students, the results presented that compared with pure VR, haptic condition promoted the swing kinematics, and the movement pattern in the virtual environment was closer to the performance in the real environment [14].…”
Section: Introductionmentioning
confidence: 99%
“…Activities initiated by the patients could be induced by well-designed HCI, however, the feedback in the virtual environments is considerably deficient (most of the VR systems simulate auditory, visual and vibration), and somatosensory simulation is a challenge [5]. Exploring the value of activity in IVR, compared with that in a real environment, is meaningful for this technology used as an alternative approach [13]. Brock and colleagues investigated the movement kinematic and postural control differences by virtual and real golf putting in undergraduate students, the results presented that compared with pure VR, haptic condition promoted the swing kinematics, and the movement pattern in the virtual environment was closer to the performance in the real environment [14].…”
Section: Introductionmentioning
confidence: 99%