2018
DOI: 10.1136/archdischild-2018-315921
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Virtual reality distraction from painful procedures in the paediatric emergency department

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Cited by 9 publications
(12 citation statements)
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“…SnowWorld was the first immersive VR game designed for pain reduction in patients undergoing burn wound care (Hoffman et al, 2008). In other studies ( n = 20), children experienced a VR adventure during their medical procedure, such as going on a rollercoaster ride, swimming underwater, travelling around the world or enjoying nature (Althumairi et al, 2021; Aydın & Özyazıcıoğlu, 2019; Canares et al, 2021; Chad et al, 2018; Chan et al, 2019; Chau et al, 2018; Chen et al, 2020; Clerc et al, 2021; Erdogan & Aytekin Ozdemir, 2021; Gerçeker et al, 2020; Gerçeker et al, 2021; Goldman & Behboudi, 2021; Knight et al, 2019; Litwin et al, 2021; Ran et al, 2021; Sander Wint et al, 2002; Scapin et al, 2017; Semerci et al, 2021; Ustuner Top and Kuzlu Ayyıldız, 2021; Xiang et al, 2021). Finally, some children selected a cartoon or movie to watch in their VR headset during their dental or needle‐related procedure ( n = 15) (Ali et al, 2021; Alshatrat et al, 2021; Asl Aminabadi et al, 2012; Felemban et al, 2021; Gerçeker et al, 2018; Koticha et al, 2019; Lee et al, 2021; Mbazzi et al, 2021; Mohanasundari et al, 2021; Niharika et al, 2018; Nunna et al, 2019; Rao et al, 2019; Shetty et al, 2019; Toledo Del Castillo et al, 2019; Wong et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…SnowWorld was the first immersive VR game designed for pain reduction in patients undergoing burn wound care (Hoffman et al, 2008). In other studies ( n = 20), children experienced a VR adventure during their medical procedure, such as going on a rollercoaster ride, swimming underwater, travelling around the world or enjoying nature (Althumairi et al, 2021; Aydın & Özyazıcıoğlu, 2019; Canares et al, 2021; Chad et al, 2018; Chan et al, 2019; Chau et al, 2018; Chen et al, 2020; Clerc et al, 2021; Erdogan & Aytekin Ozdemir, 2021; Gerçeker et al, 2020; Gerçeker et al, 2021; Goldman & Behboudi, 2021; Knight et al, 2019; Litwin et al, 2021; Ran et al, 2021; Sander Wint et al, 2002; Scapin et al, 2017; Semerci et al, 2021; Ustuner Top and Kuzlu Ayyıldız, 2021; Xiang et al, 2021). Finally, some children selected a cartoon or movie to watch in their VR headset during their dental or needle‐related procedure ( n = 15) (Ali et al, 2021; Alshatrat et al, 2021; Asl Aminabadi et al, 2012; Felemban et al, 2021; Gerçeker et al, 2018; Koticha et al, 2019; Lee et al, 2021; Mbazzi et al, 2021; Mohanasundari et al, 2021; Niharika et al, 2018; Nunna et al, 2019; Rao et al, 2019; Shetty et al, 2019; Toledo Del Castillo et al, 2019; Wong et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“…Overall, several different standard of care procedures were used in the study, with the most common being topical anaesthesia ( n = 7) (Gold et al, 2006, 2021; Nilsson et al, 2009; Osmanliu et al, 2021; Sander Wint et al, 2002; Toledo Del Castillo et al, 2019; Walther‐Larsen et al, 2019), game on a tablet/computer ( n = 6) (Chan et al, 2019; Dunn et al, 2019; Gershon et al, 2003, 2004; Goldman & Behboudi, 2020; Knight et al, 2019), parental presence ( n = 4) (Osmanliu et al, 2021; Sander Wint et al, 2002; Semerci et al, 2021; Ustuner Top and Kuzlu Ayyıldız, 2021), watching television/video ( n = 5) (Gold & Mahrer, 2018; Goldman & Behboudi, 2021; Knight et al, 2019; Litwin et al, 2021; Schlechter et al, 2021), distraction by a child life specialist or nurse ( n = 4) (Chan et al, 2019; Goldman & Behboudi, 2020; Knight et al, 2019; Walther‐Larsen et al, 2019), nonprocedural talk or verbal comforting ( n = 4) (Atzori, Hoffman, et al, 2018; Caruso et al, 2020; Chen et al, 2020; Dumoulin et al, 2019; Gold et al, 2021; Mohanasundari et al, 2021; Wong et al, 2020) and procedural information ( n = 3) (Sander Wint et al, 2002; Semerci et al, 2021; Wong et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“…43 whereas another nonrandomized study showed little to no difference between groups. 89 Sensitivity analyses showed no significant change in effects with the removal of quasi RCTs and crossover trials or industry-funded studies. Small-study bias was not detected.…”
Section: Subgroup and Sensitivity Analysesmentioning
confidence: 99%
“…Virtual reality creates artificial stimuli that include visual imagery and spatialized sound that attempt to modify the virtual environment and create a sense of “presence” in the virtual world 16 . Virtual reality glasses are technological products that are used to watch contents that were prepared as 360 degrees and can show the images bigger and clearer by the special lenses within them.…”
Section: Methodsmentioning
confidence: 99%