Virtual Reality in Psychological, Medical and Pedagogical Applications 2012
DOI: 10.5772/51628
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Virtual Environments for Children and Teens

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Cited by 11 publications
(7 citation statements)
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References 63 publications
(49 reference statements)
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“…As Bilal (2005, p. 204) noted, "In the children's eye the visual design of a successful portal is one with a fun name." Beheshti (2012) alluded to the significance of the visualization tools that are introduced in search user interfaces. Virtual worlds (VW) can be defined as computer-simulated interactive environments where users may participate (interact) through their avatars, whether for work or play, in a manner comparable to the real world (Messinger et al, 2009;Yang and Yuen, 2012;Cudworth, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…As Bilal (2005, p. 204) noted, "In the children's eye the visual design of a successful portal is one with a fun name." Beheshti (2012) alluded to the significance of the visualization tools that are introduced in search user interfaces. Virtual worlds (VW) can be defined as computer-simulated interactive environments where users may participate (interact) through their avatars, whether for work or play, in a manner comparable to the real world (Messinger et al, 2009;Yang and Yuen, 2012;Cudworth, 2014).…”
Section: Introductionmentioning
confidence: 99%
“…where there is open access to different types of media. The teenagers' main virtual activity aspects can be defined as the following [3]: leisure activities organization and provision (games, entertainment applications, video content joint viewing, virtual tours and trips, etc. ); communicative space construction (communication with friends, teachers, relatives, search for new acquaintances, etc.…”
Section: Materials and Methods Teenagers Use Multiple Media Simultane...mentioning
confidence: 99%
“…In the present study, we investigate the possible benefits of virtual environments offering playful environments to support creative activities. Much work has focused on exploring the applications of such environments for children of school age and older (for a review, see Beheshti, 2012). Such environments have been thought to present an interesting potential to support creativity in adults for some years now (Ward & Sonneborn, 2009).…”
Section: Theoretical Backgroundmentioning
confidence: 99%