2015
Violent video games and delinquent behavior in adolescents: A risk factor perspective
Abstract: Over the years, criminological research has identified a number of risk factors that contribute to the development of aggressive and delinquent behavior. Although studies have identified media violence in general and violent video gaming in particular as significant predictors of aggressive behavior, exposure to violent video games has been largely omitted from the risk factor literature on delinquent behavior. This cross-sectional study therefore investigates the relationship between violent video game play a…
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Cited by 41 publications
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“…Participants cited numerous ways in which media influences youth norms and attitudes around romantic and sexual behaviour, beauty and physical appearance, and idealizations of family life. Consistent with research on other groups of youth, participants also perceived impacts on youth behaviour, such as engagement in risky sexual behaviours, viewing of pornography, and connection with predators and/or risky peers (Bailin et al, ; Brown et al, ; Chandra et al, ; Coyne, ; Exelmans et al, ).…”
Section: Discussionmentioning
confidence: 54%
“…Participants cited numerous ways in which media influences youth norms and attitudes around romantic and sexual behaviour, beauty and physical appearance, and idealizations of family life. Consistent with research on other groups of youth, participants also perceived impacts on youth behaviour, such as engagement in risky sexual behaviours, viewing of pornography, and connection with predators and/or risky peers (Bailin et al, ; Brown et al, ; Chandra et al, ; Coyne, ; Exelmans et al, ).…”
Section: Discussionmentioning
confidence: 54%
“…Willoughby e t al ., 2017; Herpers, Rommelse, Bons, Buitelaar & Scheepers, 2012; Rydell & Brocki, 2019), but have too seldom been considered in studies linking ADHD symptoms and CU traits to violent media use. In our previous study, violent delinquency did not predict media violence use (Rydell, 2016) but delinquent behaviors have been related to violent video games for both boys and girls (Exelmans, Custers & Van den Buick, 2015).…”
Section: Predisposing Factors To Violent Media Usementioning
confidence: 77%
“…This is believed to be a result of the media that teenagers see through the internet, television, or video games. The high intensity of playing video games during adolescence and the dominance of content containing violent scenes makes an imitation of this behaviour very likely to occur (Exelmans et al, 2015). Apart from that, the subject also felt demotivated towards his duties and responsibilities as a student.…”
Section: Discussionmentioning
confidence: 99%
