2017
DOI: 10.1089/g4h.2016.0090
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Videogame-Related Illness and Injury: A Review of the Literature and Predictions for Pokémon GO!

Abstract: As videogames become increasingly advanced and immersive, they expose players to unique and often more serious injury and illness. Augmented reality games, such as Pokémon GO, are the next step in the evolution of this trend and likely portend a future in which many pathologic processes may become increasingly common.

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Cited by 35 publications
(36 citation statements)
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“…Video game-related injuries have been widely observed since the advent of video games [33,34]. As the video game market shifted from exclusively controller-based games to include motion-tracking technologies, physical risks of gameplay increased, with the potential for more traumatic injuries to the entire body [33].…”
Section: Physical Safetymentioning
confidence: 99%
See 2 more Smart Citations
“…Video game-related injuries have been widely observed since the advent of video games [33,34]. As the video game market shifted from exclusively controller-based games to include motion-tracking technologies, physical risks of gameplay increased, with the potential for more traumatic injuries to the entire body [33].…”
Section: Physical Safetymentioning
confidence: 99%
“…As the video game market shifted from exclusively controller-based games to include motion-tracking technologies, physical risks of gameplay increased, with the potential for more traumatic injuries to the entire body [33]. ARGs may increase the risk for injury even beyond that of motion-tracking games.…”
Section: Physical Safetymentioning
confidence: 99%
See 1 more Smart Citation
“…On the other hand, problems have been also reported as a result of excessive and uncontrolled use of this game, such as addiction (10), accidents (11,12), invasion of private property, and physical ergonomic problems (13). However, up till now, few studies have investigated variables associated with playing Pokémon GO in Peru, especially in minors.…”
Section: Introductionmentioning
confidence: 99%
“…There were reports of assault and personal injury caused while playing the game [32], reports that drivers of motor vehicles crashed while distracted with the game [6] or hit a wayward Pokémon GO occupied pedestrian [45], and, most alarming, criminals quickly realising that a Pokéstop in secluded areas paired with the ironically named 'lure' game item could provide victims for muggings and sexual assaults [15]. Health practitioners began to talk of an emerging pandemic of Pokémon GO injuries [80]. At the height of the Pokémon GO popularity in the Northern summer and autumn of 2016 [91], it had become firmly linked to law in the semiosphere, both in terms of the illegalities caused by users, and users as victims of crime [85].…”
Section: Introductionmentioning
confidence: 99%