2015
DOI: 10.1016/j.jvcir.2015.03.012
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Video rate control strategies for cloud gaming

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Cited by 17 publications
(3 citation statements)
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“…This method has the potential for application in the educational environment, because in this scenario all the students in a class play the same video game. Defining the players' area of interest within the scene and the different encoding of scenes detail at macroblocks level is a method by which significant savings can be achieved in the used network traffic, while retaining a high level of the QoE [53]. A similar principle of interest field analysis is used in [54], but by using virtual scene rendering information, which enables acceleration of the video encoding process, especially the calculation of the motion vector and selection of the macroblock mode, which reduces encoding time by as much as 72%.…”
Section: Research Challenges In the Area Of Cloud Gamingmentioning
confidence: 99%
“…This method has the potential for application in the educational environment, because in this scenario all the students in a class play the same video game. Defining the players' area of interest within the scene and the different encoding of scenes detail at macroblocks level is a method by which significant savings can be achieved in the used network traffic, while retaining a high level of the QoE [53]. A similar principle of interest field analysis is used in [54], but by using virtual scene rendering information, which enables acceleration of the video encoding process, especially the calculation of the motion vector and selection of the macroblock mode, which reduces encoding time by as much as 72%.…”
Section: Research Challenges In the Area Of Cloud Gamingmentioning
confidence: 99%
“…The data storage of wireless sensor network is divided into internal data storage and external application data storage, and the wireless network is made by sensors and sink nodes [7,8]. Through the wireless network communication, a large number of sensor nodes will be deployed within or near a monitoring area and a network can be constituted by self-organization [9,10].…”
Section: Wireless Sensor Networkmentioning
confidence: 99%
“…The game information is also used to compute the motion vectors (MVs), which are then exploited in a fast mode selection algorithm to accelerate encoding. In [5], the authors propose a MB level rate control scheme, in the context of H.264 [6], where more bits are allocated to the region of interest (ROI) based on its importance. The same approach, but with a different spatial ROI-based weighting assignment, is proposed in [7] for the H.265 (aka high efficiency video coding (HEVC)) [8] video encoder.…”
Section: Introductionmentioning
confidence: 99%