2018
DOI: 10.3390/h7040123
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Video Games as Objects and Vehicles of Nostalgia

Abstract: Barely 50 years old, video games are among the newest media today, and still a source of fascination and a site of anxiety for cultural critics and parents. Since the 1970s, a generation of video gamers have grown up and as they began to have children of their own, video games have become objects evoking fond memories of the past. Nostalgia for simpler times is evident in the aesthetic choices game designers make: pixelated graphics, 8-bit music, and frustratingly hard levels are all reminiscent of arcade-styl… Show more

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Cited by 15 publications
(7 citation statements)
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“…'Recreating cities for nostalgic play' (p. 9) is exactly what Makai (2018) sees in L.A. Noire and Assassin's Creed. Sometimes, as in the case of the 1940s L.A., it is 'actual nostalgia in people who lived in the city at that era' (p. 9).…”
Section: Sem-feelmentioning
confidence: 84%
“…'Recreating cities for nostalgic play' (p. 9) is exactly what Makai (2018) sees in L.A. Noire and Assassin's Creed. Sometimes, as in the case of the 1940s L.A., it is 'actual nostalgia in people who lived in the city at that era' (p. 9).…”
Section: Sem-feelmentioning
confidence: 84%
“…Regarding the preservation of decay, anecdotal examples would include the animation flickers of hand-drawn cartoons (an artifact of physical project and photography systems), the occasional crackles of a vinyl record (an artifact of debris in the grooves of the record), or various color tinting artifacts of early film and television (artifacts of the shift from black-and-white to color film processing). For retrogames, features such as chiptune music (Driscoll & Diaz, 2009) and pixel art (Makai, 2018) reflect artifacts of the technical limitations of early video game hardware.…”
Section: Media and Historical Nostalgiamentioning
confidence: 99%
“…Fan communities around retro gaming typically characterize their informal labor through an appeal to one or another “correct” form of nostalgia, which in turn informs what elements of gaming history those communities deem essential to the “proper” experience of an older title (Heineman, 2014; Hörtnagl, 2016). The labeling of correct and incorrect necessarily introduces political and social questions of power and preference, which has led game scholars (Garda, 2013; Gaughen, 2014; Makai, 2018; Williams & Tobin, 2022) to turn in great number to Svetlana Boym's (2001) The Future of Nostalgia to differentiate between what Boym calls “restorative” and “reflective” nostalgia. For Boym, the impulse to return to or to recreate a kind of prelapsarian past makes up “restorative” nostalgia, which seeks always to create “total reconstructions of monuments of the past” (p. 41).…”
Section: What Is Temporalization? Definitions and Literature Reviewmentioning
confidence: 99%