2007
DOI: 10.1007/s00381-006-0285-2
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Video game epilepsy in the twentieth century: a review

Abstract: We believe that knowledge of visually evoked seizures may aid neuroscientists in further exploration of the pathophysiology of seizure activity and its related preventive measures. Further studies are necessary to prove the etiology of such seizure activity.

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Cited by 25 publications
(9 citation statements)
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“…Video game-related health problems can cause continuous strain injuries, skin disorders and other health issues. Other problems according to Shoja et al (2007) [2], include a condition that could be termed video game-provoked seizures in patients with pre-existing epilepsy. The following health consequences of video gaming have been reported.…”
Section: Health Consequences Of Video Gamingmentioning
confidence: 99%
“…Video game-related health problems can cause continuous strain injuries, skin disorders and other health issues. Other problems according to Shoja et al (2007) [2], include a condition that could be termed video game-provoked seizures in patients with pre-existing epilepsy. The following health consequences of video gaming have been reported.…”
Section: Health Consequences Of Video Gamingmentioning
confidence: 99%
“…In this review, the meaning is restricted to a neurological response to light, color or patterns. Several recent reviews are available 9–22 . The prior reviews are not systematic reviews and neither is this one.…”
Section: Introductionmentioning
confidence: 99%
“…The first virtual reality (VR) tasks were developed with the aim of preventing postoperative hemianopsia and unilateral neglect [4]. However, the risk of VR sickness or VRH-induced seizures raised concerns for all screen-based video games [5][6][7][8]. Therefore, we performed an initial study evaluating the tolerance of a wireless, low-cost, high-quality, and customizable device: the Samsung Gear VR combined with a Samsung S7 smartphone [9].…”
Section: Introductionmentioning
confidence: 99%