volume 2, issue 3, P225-243 2007
DOI: 10.1177/1746847707083420
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Abstract: This article examines new aesthetic modes of cinematic space. Specifically, the author examines the 'virtual camera' (in practical and technical terms derived from animation born of computer-generated 3D graphics, layer-based motion graphics and most distinctly from computer and video gaming) as a construct for spatial composition, scenic depiction and viewer immersion that possesses distinct and unique qualities of engagement. The article argues that under the influence of the virtual camera, both a hybridiz…

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