2018 IEEE Winter Conference on Applications of Computer Vision (WACV) 2018
DOI: 10.1109/wacv.2018.00054
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Using a Single RGB Frame for Real Time 3D Hand Pose Estimation in the Wild

Abstract: We present a method for the real-time estimation of the full 3D pose of one or more human hands using a single commodity RGB camera. Recent work in the area has displayed impressive progress using RGBD input. However, since the introduction of RGBD sensors, there has been little progress for the case of monocular color input. We capitalize on the latest advancements of deep learning, combining them with the power of generative hand pose estimation techniques to achieve real-time monocular 3D hand pose estimati… Show more

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Cited by 202 publications
(157 citation statements)
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References 74 publications
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“…The overall hand pose estimation accuracy is measured in the area under the curve (AUC) and the ratio of correct keypoints (PCK) with varying thresholds for each [68,4,14]. For comparison, we adopt seven hand pose estimation algorithms including five neural networks (CNNs)-based algorithms ( [4,68] for RHD, [14,29] for DO, and [29,68,46] for SHD) and two 3D model fitting-based algorithms [34,19].…”
Section: Methodsmentioning
confidence: 99%
“…The overall hand pose estimation accuracy is measured in the area under the curve (AUC) and the ratio of correct keypoints (PCK) with varying thresholds for each [68,4,14]. For comparison, we adopt seven hand pose estimation algorithms including five neural networks (CNNs)-based algorithms ( [4,68] for RHD, [14,29] for DO, and [29,68,46] for SHD) and two 3D model fitting-based algorithms [34,19].…”
Section: Methodsmentioning
confidence: 99%
“…The availability of commodity RGB-D sensors [25,48,59] led to significant progress in estimating 3D hand pose given depth or RGB-D input [17,24,39,40]. Recently, the community has shifted its focus to RGB-based methods [20,37,45,60,80]. To overcome the lack of 3D annotated data, many methods employed synthetic training images [9,33,37,38,80].…”
Section: Related Workmentioning
confidence: 99%
“…Unlike methods that predict only skeletons, our focus is to output a dense hand mesh to be able to infer interactions with objects. Very recently, Panteleris et al [45] and Malik et al [33] produce full hand meshes. However, [45] achieves this as a post-processing step by fitting to 2D predictions.…”
Section: Related Workmentioning
confidence: 99%
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