2010 Fifth International Workshop Semantic Media Adaptation and Personalization 2010
DOI: 10.1109/smap.2010.5706868
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User modeling via gesture and head pose expressivity features

Abstract: Current work focuses on user modeling in terms of

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Cited by 1 publication
(4 citation statements)
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“…For example, frustration was observed to be linked to sudden and very quick head movements while low levels of challenge would normally be associated with smoother movements, probably due to lack of high interest [36]. For the above reasons, in this paper we examine the relation of a series of head movement features [45], [4] with experience models, along with gameplay and content features. In particular, we track player's head motion through head horizontal and vertical (yaw and pitch) rotational movements.…”
Section: Head Movement Featuresmentioning
confidence: 99%
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“…For example, frustration was observed to be linked to sudden and very quick head movements while low levels of challenge would normally be associated with smoother movements, probably due to lack of high interest [36]. For the above reasons, in this paper we examine the relation of a series of head movement features [45], [4] with experience models, along with gameplay and content features. In particular, we track player's head motion through head horizontal and vertical (yaw and pitch) rotational movements.…”
Section: Head Movement Featuresmentioning
confidence: 99%
“…A series of further head movement features [45] have also been considered in order to elicit emotional information of the player during each game session (Mean Head Movement Features). More specifically, we considered:…”
Section: Head Movement Featuresmentioning
confidence: 99%
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