2018 International Conference on 3D Vision (3DV) 2018
DOI: 10.1109/3dv.2018.00035
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UnrealStereo: Controlling Hazardous Factors to Analyze Stereo Vision

et al.

Abstract: A reliable stereo algorithm is critical for many robotics applications. But textureless and specular regions can easily cause failure by making feature matching difficult. Understanding whether an algorithm is robust to these hazardous regions is important. Although many stereo benchmarks have been developed to evaluate performance, it is hard to quantify the effect of hazardous regions in real images because the location and severity of these regions are unknown. In this paper, we develop a synthetic image ge… Show more

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Cited by 28 publications
(23 citation statements)
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References 42 publications
(78 reference statements)
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“…The aforementioned data sets FlyingThings3D, Monkaa and Driving [MIH*16] provide, apart from optical flow, disparity ground truth maps (Figure 10a). The UnrealStereo data set [ZQC*18], on the other hand, is designed for disparity estimation using non‐procedural and physically based modelled game scenes implemented and rendered in Unreal Engine 4 [UE4]. The majority of synthetic data generation frameworks for depth estimation rely on game/simulator engines for urban and traffic scenes [HUI13, ASS16, GWCV16] (Figure 10b), while Varol et al .…”
Section: Image Synthesis Methods Overviewmentioning
confidence: 99%
“…The aforementioned data sets FlyingThings3D, Monkaa and Driving [MIH*16] provide, apart from optical flow, disparity ground truth maps (Figure 10a). The UnrealStereo data set [ZQC*18], on the other hand, is designed for disparity estimation using non‐procedural and physically based modelled game scenes implemented and rendered in Unreal Engine 4 [UE4]. The majority of synthetic data generation frameworks for depth estimation rely on game/simulator engines for urban and traffic scenes [HUI13, ASS16, GWCV16] (Figure 10b), while Varol et al .…”
Section: Image Synthesis Methods Overviewmentioning
confidence: 99%
“…Umożliwia to automatyzację procesu generowania i opisywania danych potrzebnych do treningu sieci. Przy użyciu tego typu programów powstało kilka zbiorów danych syntetycznych [12][13][14][15][16][17][18][19][20][21][22] zdjęć i filmów. W większości przypadków, te zbiory danych są kosztowne w wygenerowaniu.…”
Section: Wstępunclassified
“…UE4 is a C++ based tool that is widely used by the games industry and also by movie makers. It has, however, also recently been used for research purposes, for example for the analysis of stereo vision [9] and studying virtual reality (VR) [15]. UE4 has a variety of assets that include models for different scenes and objects.…”
Section: Description Of the Syntex Datasetmentioning
confidence: 99%
“…foliage, falling leaves), makes capturing an identical scene with different video parameters infeasible. Drawing inspiration from computer vision [8][9][10][11], we propose to address this by the generation of a synthetic video dataset. Such an approach has the benefit of using parameterised models for the production of the synthetic video content.…”
Section: Introductionmentioning
confidence: 99%
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