2016
DOI: 10.1109/tro.2016.2572685
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Unifying Representations and Large-Scale Whole-Body Motion Databases for Studying Human Motion

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Cited by 90 publications
(53 citation statements)
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“…The most common methods to estimate human intention are mainly based on minimum jerk models [2], or on imitation learning techniques. In the latter, the movements of two human actors are typically retrieved with motion capture techniques, clustered in motion databases [3], [4], [5] and then used to learn the interaction skills [6], [7], [8]. In contrast to these approaches, we formulate the problem as the following: given a human model, and measurements provided by wearable sensors, we want to estimate the current human configuration (state) and intention (dynamical quantities: force-torques, accelerations, etc.…”
Section: References Controllermentioning
confidence: 99%
“…The most common methods to estimate human intention are mainly based on minimum jerk models [2], or on imitation learning techniques. In the latter, the movements of two human actors are typically retrieved with motion capture techniques, clustered in motion databases [3], [4], [5] and then used to learn the interaction skills [6], [7], [8]. In contrast to these approaches, we formulate the problem as the following: given a human model, and measurements provided by wearable sensors, we want to estimate the current human configuration (state) and intention (dynamical quantities: force-torques, accelerations, etc.…”
Section: References Controllermentioning
confidence: 99%
“…The Human3.6M Dataset [11] provides a large-scale dataset for the evaluation for human pose recognition methods, which contains complementary data from time-of-flight cameras and 3D laser scans of the human subjects. Mandery et al [5] provide a more indepth discussion of existing human motion databases regarding size, methodology, and available motion types, also including databases that have specialized on more specific types of motion instead of whole-body actions.…”
Section: Related Workmentioning
confidence: 99%
“…For this purpose, we created a web-based tool specifically designed for this task called the Motion Annotation Tool. 5 We describe the user interface of the tool, cover gamification approaches that we used to motivate annotators, and finally describe a novel approach that we used to decide which motion to present next to the user for annotation. The source code of the Motion Annotation Tool is openly available.…”
Section: Natural Language Annotationsmentioning
confidence: 99%
“…To gather data, the KIT Whole-Body Human Motion Database, introduced in [31] and [32], was browsed for suitable motion recordings. The criteria were that the recordings are relatively long and feature at least two different activities.…”
Section: B Frameworkmentioning
confidence: 99%