Advances in Computer Science and Engineering 2011
DOI: 10.5772/15529
|View full text |Cite
|
Sign up to set email alerts
|

Understanding Virtual Reality Technology: Advances and Applications

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
9
0

Year Published

2018
2018
2022
2022

Publication Types

Select...
5
4
1

Relationship

0
10

Authors

Journals

citations
Cited by 36 publications
(18 citation statements)
references
References 21 publications
(13 reference statements)
0
9
0
Order By: Relevance
“…It was first described as 'stereopsis' in 1838 by Sir Charles Wheatstone (Barnard, 2019). It was also referred as 'cyberspace', 'synthetic environment', 'simulator technology' and 'artificial reality' before getting its final name 'virtual reality' in the mid-1980s (Onyesolu & Felista, 2011). In the early years of the 21st century, it existed as desktop VR that was also known as 'non-immersive VR' or 'window on world' (WoW).…”
Section: Virtual Reality Marketingmentioning
confidence: 99%
“…It was first described as 'stereopsis' in 1838 by Sir Charles Wheatstone (Barnard, 2019). It was also referred as 'cyberspace', 'synthetic environment', 'simulator technology' and 'artificial reality' before getting its final name 'virtual reality' in the mid-1980s (Onyesolu & Felista, 2011). In the early years of the 21st century, it existed as desktop VR that was also known as 'non-immersive VR' or 'window on world' (WoW).…”
Section: Virtual Reality Marketingmentioning
confidence: 99%
“…In addition to entertainment, VR technology has also been widely used for industrial design, military training, automotive and aerospace design, medical fields, and maintenance and repair avenues. (Abulrub, Attridge, & Williams, 2011;Etheredge, Kunst, & Sanders, 2013;Mikropoulos & Eze, 2011;Okechukwu & Eze, 2011).…”
Section: Application Of Vr Technology In the Design Educationmentioning
confidence: 99%
“…Virtual reality, on the other hand, is believed to have been in existence since the 1960s when Sutherland attempted to explain VR as a technology that allows the user to look, feel and listen in the virtual world as real [20] even though the commercial tool was not available till the 1980s [21]. According to Okechukwu and Udok [22], two major components were normally used in designing and building an effective virtual reality laboratory. They comprise of hardware such as computer workstations (i.e.…”
Section: Literature Reviewmentioning
confidence: 99%