Proceedings of the 11th International Conference on Computer Supported Education 2019
DOI: 10.5220/0007730703920400
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Understanding the Effect of Gamification on Learners with Different Personalities

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Cited by 5 publications
(2 citation statements)
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“…The analysis allows focus on the detailed study of 163 [2,9,11,18,19,48,54,55,57,61,82,96,97,114,121,123,147,148,151,154,156,161,164,169,171,183,193,194,205].…”
Section: Cluster-based Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…The analysis allows focus on the detailed study of 163 [2,9,11,18,19,48,54,55,57,61,82,96,97,114,121,123,147,148,151,154,156,161,164,169,171,183,193,194,205].…”
Section: Cluster-based Literature Reviewmentioning
confidence: 99%
“…3 papers and 1 Ph.D. thesis are related to adaptive learning gamification: Durieu, Solal and Tercieux [45] discusses a study on perturbed joint and independent fictitious play processes in n-person games and how they relate to the selection of strategies in the long run, Del Blanco et al [41] discussed the integration of digital games in virtual learning environments, using a middleware architecture to integrate video games in VLEs, and Johnson and Zaiane [83] proposes an online Intelligent Tutoring System gamified to teach medical imaging. Ghaban [61] proposes a model of adapting the gamification elements, that can predict the best combination of gamification elements for a learner's personality profile.…”
Section: A Cluster Of Educational Technologymentioning
confidence: 99%