2015
DOI: 10.1007/978-3-319-19258-1_7
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Training in Realistic Virtual Environments: Impact on User Performance in a Motor Imagery-Based Brain–Computer Interface

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“…The main conclusion of this study supported the idea of feedback adapted to the user's initial ability; biased positively for individuals with poor performance and no bias for high performance. On the other hand, the use of more immersive interfaces, through the use of more dynamic and motivating virtual environments, e.g., those that show the performance through a game interface, has been shown to positively influence performance (da Silva-Sauer, Valero-Aguayo, Velasco-Álvarez, Varona-Moya, & Ron-Angevin, 2015;Ron-Angevin & Díaz-Estrella, 2009). Therefore, it seems that an adequate feedback will be one that is adapted to the ability of each user and will keep him or her motivated on the task.…”
mentioning
confidence: 99%
“…The main conclusion of this study supported the idea of feedback adapted to the user's initial ability; biased positively for individuals with poor performance and no bias for high performance. On the other hand, the use of more immersive interfaces, through the use of more dynamic and motivating virtual environments, e.g., those that show the performance through a game interface, has been shown to positively influence performance (da Silva-Sauer, Valero-Aguayo, Velasco-Álvarez, Varona-Moya, & Ron-Angevin, 2015;Ron-Angevin & Díaz-Estrella, 2009). Therefore, it seems that an adequate feedback will be one that is adapted to the ability of each user and will keep him or her motivated on the task.…”
mentioning
confidence: 99%