2016
DOI: 10.1007/s10845-016-1276-0
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Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping

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Cited by 44 publications
(18 citation statements)
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“…(Berg and Vance, 2017). Arrighi and Mougenot (2016) developed a digital tool that utilizes the immersive, physical interfaces of VR environment specifically for prototyping. The user can access and interact with the content displayed in the VR space to manipulate the hardware system, a modular tangible user interfaces (TUIs).…”
Section: Vr As a Design Platformmentioning
confidence: 99%
“…(Berg and Vance, 2017). Arrighi and Mougenot (2016) developed a digital tool that utilizes the immersive, physical interfaces of VR environment specifically for prototyping. The user can access and interact with the content displayed in the VR space to manipulate the hardware system, a modular tangible user interfaces (TUIs).…”
Section: Vr As a Design Platformmentioning
confidence: 99%
“…This also became a trend in recent years, which is reflected in the number of scientific publications about developing game engine based authoring tools. Several of the earlier described tools also utilize game engines, precisely Unity [e.g., (Roth, 2011;Takala, 2014;Adão et al, 2018;Park and Han, 2018;Arrighi and Mougenot, 2019;Coelho et al, 2019;Gasques et al, 2019)]. Similar to tools that were not built with game engines, the tools resulting from game engines can differ in various aspects.…”
Section: Related Work-virtual Reality Authoring and Toolsmentioning
confidence: 99%
“…In this work, we use digital tools and the manipulation of CAD data for a better integration. Physical behaviour and material properties being embedded in CAD itself, allows flexible exploration of design space [35,6]. CAD data when used with immersive environment can be used for stimulating users sense of vision, hearing and touch.…”
Section: Research Gap and Objectives Of This Papermentioning
confidence: 99%