2018
DOI: 10.5594/jmi.2018.2840618
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TogetherVR: A Framework for Photorealistic Shared Media Experiences in 360-Degree VR

Abstract: Virtual Reality (VR) and 360-degree video are reshaping the media landscape, creating a fertile business environment. In 2016 many new 360-degree cameras and VR headsets entered the consumer market. Distribution platforms are being established and new production studios are emerging. VR is a hot topic in research and industry, and many new and exciting interactive VR content and experiences are emerging. The biggest gap we see in these experiences is the lack of social and shared aspects of VR usage, as today'… Show more

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Cited by 24 publications
(18 citation statements)
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References 6 publications
(3 reference statements)
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“…This concept involves the assembly of a group of people in the same VR environment that supports some form of human-to-human communication and collaboration. In subsequent years, technological advances in VR technology have resulted in ongoing research efforts towards the creation of immersive social VR experiences such as collaborative learning [4,5], entertainment [6], treatment of mental disorders [7,8] and teleconferencing [9][10][11][12].…”
Section: Background and Contextmentioning
confidence: 99%
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“…This concept involves the assembly of a group of people in the same VR environment that supports some form of human-to-human communication and collaboration. In subsequent years, technological advances in VR technology have resulted in ongoing research efforts towards the creation of immersive social VR experiences such as collaborative learning [4,5], entertainment [6], treatment of mental disorders [7,8] and teleconferencing [9][10][11][12].…”
Section: Background and Contextmentioning
confidence: 99%
“…However, the HMD worn by the user occludes the upper part of their face and prevents the sensor from capturing it. As a result, during social interaction in a virtual environment such as the aforementioned, it is a challenge for users to estimate gaze direction [28], make eye contact [29], interpret non-verbal information [11,30,31] or to recognize the identity of others. For this reason, we want to reconstruct the occluded region of the user's face in a realistic way, which is referred to as the task of HMD removal.…”
Section: Background and Contextmentioning
confidence: 99%
See 1 more Smart Citation
“…In [6] we introduced TogetherVR as a modular platform based on web technologies, that allows both to easily create VR experiences that are social and to consume them with off-the-shelf hardware. The platform included browser screen share functionality to provide flexibility in the type of shared application within the VR room.…”
Section: Related Workmentioning
confidence: 99%
“…The VE can be a computer-generated 3D scene or a 360-degree natural scene. Each user is represented in the VE as a computergenerated avatar or, in recently proposed systems, with a virtual representation based on live captures [6].…”
Section: Introductionmentioning
confidence: 99%