2021
DOI: 10.1007/s00246-021-02596-z
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The Use of Virtual Reality Echocardiography in Medical Education

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Cited by 17 publications
(12 citation statements)
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“…360° VR video encompasses video recordings of real-world scenes that enables a totally immersive, 3D experience using a virtual headset [ 33 , 37 ]. These 360° cinematic images can change in real time as the person moves around, and by looking in front, up, down, or behind them, they can see the entire environment picked up by the 360° camera [ 20 ].…”
Section: Resultsmentioning
confidence: 99%
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“…360° VR video encompasses video recordings of real-world scenes that enables a totally immersive, 3D experience using a virtual headset [ 33 , 37 ]. These 360° cinematic images can change in real time as the person moves around, and by looking in front, up, down, or behind them, they can see the entire environment picked up by the 360° camera [ 20 ].…”
Section: Resultsmentioning
confidence: 99%
“…CGVR is an interactive 3-D simulation that allows complete real-time interaction and immersion in computer-generated virtual environments that can stimulate multiple sensory modalities, including visual auditory, or haptic experiences simulating sights, sounds, orientation, and motion [25,[32][33][34]. This virtual environment is visualized by looking into an HMD which allows the user to block out surroundings and interact with the virtual objects in the simulated environment [35].…”
Section: Computer-generated Vr (Cgvr)mentioning
confidence: 99%
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“…Educational VR technology provides a powerful environment for meaningful learning, enhances retention of existing curriculum, and encourages active participation over passive lecture experiences [22] . The use of VR technology within medical education has repeatedly been found to improve learning experiences and performance on examinations, and increase student confidence in their skills [23][24][25][26] . For example, VR-based anatomical education has been repeatedly found to improve examination performance over traditional prosection-based learning [26] .…”
Section: Virtual Reality In Medical Educationmentioning
confidence: 99%