2010
DOI: 10.1016/j.sbspro.2010.07.444
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The Use of Media Entertainment and Emotional Gratification

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Cited by 54 publications
(26 citation statements)
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“…People will seek media as regulation for or distraction from their bad mood. An overview of research on emotional gratifications of media use shows that emotions can be gratifying on different levels, ranging from simple hedonistic gratifications to more complex gratifications, such as the satisfaction of social and cognitive needs (Bartsch & Viehoff, 2010). For example, television viewers under stress more often consume contents with elements of entertainment, humour and games (Zillmann & Bryant, 1985), which has been confirmed by our participants who more often use the Internet to avoid monotony or distract their thoughts from negative contents of reality.…”
Section: Social and Emotional Gratification Of Media Usesupporting
confidence: 70%
“…People will seek media as regulation for or distraction from their bad mood. An overview of research on emotional gratifications of media use shows that emotions can be gratifying on different levels, ranging from simple hedonistic gratifications to more complex gratifications, such as the satisfaction of social and cognitive needs (Bartsch & Viehoff, 2010). For example, television viewers under stress more often consume contents with elements of entertainment, humour and games (Zillmann & Bryant, 1985), which has been confirmed by our participants who more often use the Internet to avoid monotony or distract their thoughts from negative contents of reality.…”
Section: Social and Emotional Gratification Of Media Usesupporting
confidence: 70%
“…Mares et al (2008) found that although there were no age differences in self‐reported interest in watching “funny” films, younger adults were more interested in watching slapstick comedies and were more likely to say that they watched films to laugh, feel excited, and alleviate boredom. Similarly, Bartsch (2010) reported that older adults in a German sample were less likely than young adults (18–25) to report having watched a video for “fun” motives (e.g., “makes me laugh” and “amuses me”). These findings are consistent with the results of an experience‐sampling study in which older adults, relative to young adults, reported being more interested in maintaining mild positive emotional stability, and less interested in intensifying the positive emotions they currently felt (Riediger, Schmiedek, Wagner, & Lindenberger, 2009).…”
Section: Age Differences In Genre/affective Preferencesmentioning
confidence: 94%
“…A key motivation to partake in the use of entertainment media, such as games, is the desire to experience strong emotional activation ( Bartsch and Viehoff, 2010 ). During gameplay, players often experience a wide range of powerful emotions ranging from fear and surprise to wonderment and personal triumph ( Lazzaro, 2004 ).…”
Section: The Ened-gemmentioning
confidence: 99%