2022
DOI: 10.3390/educsci12070434
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The Role of Game-Based Learning in Experiential Education: Tool Validation, Motivation Assessment, and Outcomes Evaluation among a Sample of Pharmacy Students

Abstract: (1) Background: There is a scarcity of data regarding game-based learning (GBL) in experiential pharmacy education; in addition, the impact of educational games on the attainment of intended learning outcomes and students’ motivation to actively learn and practice through non-traditional pedagogical tools are yet to be explored. (2) Methods: This was a prospective quasi-experimental study that introduced GBL into the Pharmacy Practice Experience course of the Bachelor of Pharmacy (BPharm) program at the Lebane… Show more

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Cited by 26 publications
(38 citation statements)
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“…Pharm.) programme at LIU is fully compliant with ACPE recommendations and quality criteria and is currently the only ACPE-certified programme in Lebanon as of August 2020 (Dabbous et al, 2022).…”
Section: The Liu Experiential Education Model In the Community Settingmentioning
confidence: 99%
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“…Pharm.) programme at LIU is fully compliant with ACPE recommendations and quality criteria and is currently the only ACPE-certified programme in Lebanon as of August 2020 (Dabbous et al, 2022).…”
Section: The Liu Experiential Education Model In the Community Settingmentioning
confidence: 99%
“…Each community practice experience course has a structured manual to guide students and preceptors to achieve the intended learning outcomes. The manuals are made up of different modules that allow students to acquire the essential knowledge, skills, attitudes, and values to become effective and collaborative members of healthcare teams (Dabbous et al, 2022). PPE I modules provide an introduction to basic pharmacy practice skills and services.…”
Section: The Liu Experiential Education Model In the Community Settingmentioning
confidence: 99%
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