2011
DOI: 10.1215/01642472-1210247
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The Paradoxical Politics of Viral Containment; or, How Scale Undoes Us One and All

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Cited by 58 publications
(16 citation statements)
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References 16 publications
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“…. Moreover, why was the pig domesticated, and how does this porcine history contribute to its evolution as a ‘mixing vessel’?” (Cohen 2011, 29). Histories of agricultural production have been widely considered for how they create new possibilities for disease, whereas vaccine production notably has not.…”
Section: What Can't Be Askedmentioning
confidence: 99%
“…. Moreover, why was the pig domesticated, and how does this porcine history contribute to its evolution as a ‘mixing vessel’?” (Cohen 2011, 29). Histories of agricultural production have been widely considered for how they create new possibilities for disease, whereas vaccine production notably has not.…”
Section: What Can't Be Askedmentioning
confidence: 99%
“…Epidemics, infection, and particularly viral pandemics, are heavily bio-politically invested crisis events, as many scholars have shown in relation to HIV/AIDS (Martin 2009;Mykhalovskiy and Rosengarten 2009), SARS (Cohen 2011;Erni 2008), and foot-andmouth disease (Law and Mol 2011). Epidemics, infection, and particularly viral pandemics, are heavily bio-politically invested crisis events, as many scholars have shown in relation to HIV/AIDS (Martin 2009;Mykhalovskiy and Rosengarten 2009), SARS (Cohen 2011;Erni 2008), and foot-andmouth disease (Law and Mol 2011).…”
Section: A Mackenziementioning
confidence: 99%
“…In addition to data collection regarding molecular protein structures, many crucial developments in infrastructure, gaming industry and player maturation, and popular culture were necessary to make Foldit's molecular point of view possible; in this way, the game is not solely a product of scientific expertise but more accurately an impure science. The conditions of possibility enabling the molecular retroactivism enabled by Foldit include increased prominence of gaming in daily life, especially the integration of game play as a form of social engagement, computer simulation and modelling using consumer electronics, and the diversification of narrative and visualization strategies within game production that have led to the rise of 'bio-games', or games that 'jump scale' and are centrally concerned not with bodies, but with how narratives of biological processes, at once didactic and pleasurable, are created (Cohen, 2011).…”
Section: You Are Not Alone: Collaborative Animations Of Molecular Spacementioning
confidence: 99%