1999
DOI: 10.1162/105474699566297
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The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment

Abstract: The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals: (1) to keep the focus of user action and interaction in the physical and not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive expe… Show more

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Cited by 246 publications
(146 citation statements)
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“…By automatically monitoring kids' interaction with blocks on a table surface, the Smart Table enables teachers to observe learning progress for children in the class. Children respond particularly well to such natural interfaces, as in the case of the KidsRoom at MIT [22]. The room immerses children in a fantasy adventure in which the kids must work together to explore the story.…”
Section: Educationmentioning
confidence: 99%
“…By automatically monitoring kids' interaction with blocks on a table surface, the Smart Table enables teachers to observe learning progress for children in the class. Children respond particularly well to such natural interfaces, as in the case of the KidsRoom at MIT [22]. The room immerses children in a fantasy adventure in which the kids must work together to explore the story.…”
Section: Educationmentioning
confidence: 99%
“…KidsRoom is a physical playroom that immerses children in an interactive adventure story [7]. Children interact with virtual characters and physical objects to become part of the story itself.…”
Section: Computational Tools For Storytellingmentioning
confidence: 99%
“…In particular, it is needed to help address the alarming rates of bullying and peer victimization that pervade K-12 schools [3]. Our work targets kids in upper elementary and middle school (grades [5][6][7][8] because they are at the most formative years of character development [36].…”
Section: Introductionmentioning
confidence: 99%
“…For example, the Aware Home [1,21], Adaptive House [26], and MavHome [9,32] use sensors to learn models of the inhabitants and automate activities accordingly. Other designs include smart offices, classrooms, kindergartens, tables, and cars [1,3,13,22,30]. Connected homes with device communications capability have become the focus of companies such as Philips, Cisco [5], Verizon, Sun, Ericsson, and Microsoft [4].…”
Section: Introductionmentioning
confidence: 99%