2012
DOI: 10.1108/01443571211284188
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The innovation game: lessons in strategy and managing operations

Abstract: Purpose-We present a teaching tool (the Innovation Game) which aims to demonstrate the challenges of developing an effective innovation strategy in the context of new product development. The goal of the game is to enable participants to experience how strategic and operational choices made in relation to innovation strategy are interrelated and how these choices can impact on new product development success. Specifically we explore the impact of choices made in relation to capability accumulation, capacity ma… Show more

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Cited by 23 publications
(16 citation statements)
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References 29 publications
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“…This goes together with a better understanding of some basic principles of financial management and to an enhanced comprehension of the interdependence between various business functions. This findings are consistent with other previous studies that have confirmed the effectiveness of digital game base learning in the achievement of cognitive learning outcomes (Ranchhod, Gurau, Loukis, & Trivedi, 2014;Vos & Brennan, 2010;Yalabik, Howard, & Roden, 2012).…”
Section: Discussionsupporting
confidence: 93%
See 1 more Smart Citation
“…This goes together with a better understanding of some basic principles of financial management and to an enhanced comprehension of the interdependence between various business functions. This findings are consistent with other previous studies that have confirmed the effectiveness of digital game base learning in the achievement of cognitive learning outcomes (Ranchhod, Gurau, Loukis, & Trivedi, 2014;Vos & Brennan, 2010;Yalabik, Howard, & Roden, 2012).…”
Section: Discussionsupporting
confidence: 93%
“…Following this classification, cognitive learning might be described as the process of developing an understanding of basic concepts and underlying facts so that decision-making can occur (Ranchhod, Gurau, Loukis, & Trivedi, 2014;Vos & Brennan, 2010;Yalabik, Howard, & Roden, 2012). Behavioural learning refers to the process whereby participants incorporate what they have learned into action and make correct decisions or change behaviours based on the content learned.…”
Section: Telling Storiesmentioning
confidence: 99%
“…More recently, several game-based resources have been applied to various other areas of Management (Avramenko, 2012;Ceschi, Dorofeeva, & Sartori, 2014;Dias, 2017;Fitó-Bertran, Hernández-Lara, & Serradell-López, 2014), such as Marketing (J. R. Tanner, Stewart, Totaro, & Hargrave, 2012), Entrepreneurship (Antonaci et al, 2015;Arias Aranda, Bustinza Sanchez, & Djundubaev, 2016), Industrial Production (Müller, Reise, & Seliger, 2015), Tourism (Adukaite, Zyl, Er, & Cantoni, 2017;F. Xu, Buhalis, & Weber, 2017), Innovation (Yalabik, Howard, & Roden, 2012) and General Administration (Kumari, 2019).…”
Section: Gamification In Management Educationmentioning
confidence: 99%
“…One possible answer is given by the UNESCO report mentioned before: "[…] using such information and experience in more activity -project and problem-based learning, just-in-time approaches and hands-on application" (United Nations Educational, Scientific and Cultural Organization, 2010, p. 32). Some programs in IEM focused on active learning methodologies, such as Project-Based Learning based on real problems from industry , games in product development (Yalabik et al, 2012), hands-on activities (Santos et al, 2012), and Problem-Based Learning to work concepts related to Enterprise Resource Planning (ERP) systems (Léger et al, 2012).…”
Section: Competences Development and The Professional Practicementioning
confidence: 99%