2021
DOI: 10.1002/pan3.10284
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The implications of digital visual media for human–nature relationships

Abstract: We provide an overview of the processes through which visual media can influence human-nature interactions (Figure 1), following a narrative from the initial production of content, through consumption of and engagement with different forms of digital visual media,This is an open access article under the terms of the Creat ive Commo ns Attri bution License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.

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Cited by 15 publications
(24 citation statements)
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References 57 publications
(113 reference statements)
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“…In fact, it would have been informative to assess the perceived restorativeness (Hartig et al, 1997) of both environments to gain insights into potential processes underlying the benefitial well-being effect (e.g., evoked feelings of being away). In addition, future research could address in how far different natural environments and depictions in VR or in augmented reality motivate people to act in favor of such places (e.g., Blythe et al, 2021;Dunn et al, 2021;Silk et al, 2021). For example, while our study provides a first step towards understanding potential differences between more pristine versus more man-made natural settings, we suggest that future research systematically varies the extent and amount of man-made structures.…”
Section: Discussionmentioning
confidence: 91%
“…In fact, it would have been informative to assess the perceived restorativeness (Hartig et al, 1997) of both environments to gain insights into potential processes underlying the benefitial well-being effect (e.g., evoked feelings of being away). In addition, future research could address in how far different natural environments and depictions in VR or in augmented reality motivate people to act in favor of such places (e.g., Blythe et al, 2021;Dunn et al, 2021;Silk et al, 2021). For example, while our study provides a first step towards understanding potential differences between more pristine versus more man-made natural settings, we suggest that future research systematically varies the extent and amount of man-made structures.…”
Section: Discussionmentioning
confidence: 91%
“…Increasing smartphone use and internet accessibility blurs distinctions between producers and consumers of nature content online. But while Büscher (2016) laments the rise of so-called 'prosumers' under platform capitalism, others note the 'democratising' impact digital technologies can have (Silk et al 2021). We return to this in more depth in the next section.…”
Section: Materialities Of Digitisationmentioning
confidence: 92%
“…The 'Instagrammable outdoors' reoccurs as users adhere to pre-set cultural scripts in the pursuit of likes and shares (Arts et al 2021). Charismatic animals can even attain celebrity status in digital form (Barua 2020; Dale Joshua et al 2016;Despret 2016), while smaller-bodied taxa, are often excluded from online digital encounters (Silk et al 2021), creating skewed understandings of 'pristine' nature among broad publics (Büscher 2016). Digital encounter value is thus associated with 'spectacular accumulation' (Barua 2017; see also Goodman et al 2016), which generates profit by stripping individual nonhumans from their ecologies to render them marketable.…”
Section: Digital Encountersmentioning
confidence: 99%
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“…Conservation has its own fraught, colonialist history, which conservationists have increasingly worked to dismantle (e.g., [4]). While the game is not explicitly intended as a conservation game, the immense popularity of ACNH means that the values put forward in the game are likely to influence society broadly [5,6]. At this stage in the biodiversity crisis, we need all hands on deck.…”
Section: Introductionmentioning
confidence: 99%