2018
DOI: 10.1108/ijrdm-06-2017-0117
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The impact of experiential augmented reality applications on fashion purchase intention

Abstract: Purpose Utilizing the stimulus-organism-response model, the purpose of this paper is to examine the effects of augmented reality (AR) (specifically augmentation) on consumers’ affective and behavioral response and to assess whether consumers’ hedonic motivation for shopping moderates this relationship. Design/methodology/approach An experiment using the manipulation of AR and no AR was conducted with 162 participants aged between 18 and 35. Participants were recruited through snowball sampling and randomly a… Show more

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Cited by 144 publications
(186 citation statements)
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References 65 publications
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“…The technologies can be categorized by their location (Pantano et al, 2018), ownership and control by the store or consumer (Beck and Rygl, 2015;Bèzes, 2019), application (Pantano et al, 2017), cost and service (Roggeveen and Sethuraman, 2020). They facilitate both consumer experience and managerial processes through self-checkout (Fernandes and Pedroso, 2017;Lee, 2015) and retail apps (Kim et al, 2013;Perry et al, 2019), and provide more complex, immersive experiences through virtual reality (VR) and augmented reality (AR) technologies (Rese et al, 2017;Watson et al, 2018). Interactive touch screens, digital signage, and self-service kiosks have extended the range of consumer-facing technologies to extend customers' experiences.…”
Section: In-store Technologies (Ists)mentioning
confidence: 99%
“…The technologies can be categorized by their location (Pantano et al, 2018), ownership and control by the store or consumer (Beck and Rygl, 2015;Bèzes, 2019), application (Pantano et al, 2017), cost and service (Roggeveen and Sethuraman, 2020). They facilitate both consumer experience and managerial processes through self-checkout (Fernandes and Pedroso, 2017;Lee, 2015) and retail apps (Kim et al, 2013;Perry et al, 2019), and provide more complex, immersive experiences through virtual reality (VR) and augmented reality (AR) technologies (Rese et al, 2017;Watson et al, 2018). Interactive touch screens, digital signage, and self-service kiosks have extended the range of consumer-facing technologies to extend customers' experiences.…”
Section: In-store Technologies (Ists)mentioning
confidence: 99%
“…Sensitivitas harga sebagai moderasi pada variabel ini dinyatakan ditolak. Jika ditelisik lebih dalam, perlu dipahami bahwa preferensi konsumen saat ini tidak sekedar pada kualitas saja namun juga pada aspek fashion, kecenderungan untuk bergantiganti mode, tingkat kebosanan sehingga tidak membutuhkan sesuatu yang terkesan awet dan mahal (Watson et al, 2018). Terlebih lagi dalam dunia clothing dan fashion perlu diperhatikan segmen dan target konsumen, karena segmen dan target konsumen akan mempengaruhi bagaimana sensitivitas harga akan direspon oleh segmen dan target tertentu.…”
Section: Pengaruh Kualitas Produk Terhadap Minat Pembelianunclassified
“…The effects of AR on customer behavior in purchasing a fashion product have been mentioned in ref. [85]. An experiment involving 162 participants aged between 18 and 35 was conducted.…”
Section: Detection Of Parenchyma and Tumors Digestive Surgerymentioning
confidence: 99%