2020
DOI: 10.1109/tlt.2020.2995163
|View full text |Cite
|
Sign up to set email alerts
|

The Human Muscular Arm Avatar as an Interactive Visualization Tool in Learning Anatomy: Medical Students’ Perspectives

Abstract: The perception of body ownership creates a sense of embodiment, which can be a powerful learning tool. Embodied learning can occur by watching an individual's body movement and also via human-computer interactions, such as virtual reality (VR) and augmented reality (AR). In this article, we designed and implemented a novel virtual body-ownership AR/ VR tool for human anatomy-the human muscular arm avatar (HMAA). HMAA utilizes embodiment-based body ownership to explore the human hand/forearm musculature. The HM… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
8
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
4
3
1

Relationship

1
7

Authors

Journals

citations
Cited by 17 publications
(8 citation statements)
references
References 34 publications
(36 reference statements)
0
8
0
Order By: Relevance
“…For example, the Human Muscular Arm Avatar (HMAA) project, developed by Yusuf Ozgur Cakmak, is a novel AR/VR tool. HMAA enables the University of Otago medical students to transform and enhance the learning experience in Anatomy through their mobile devices [38].…”
Section: Use Of Mobile Devices In Educationmentioning
confidence: 99%
“…For example, the Human Muscular Arm Avatar (HMAA) project, developed by Yusuf Ozgur Cakmak, is a novel AR/VR tool. HMAA enables the University of Otago medical students to transform and enhance the learning experience in Anatomy through their mobile devices [38].…”
Section: Use Of Mobile Devices In Educationmentioning
confidence: 99%
“…This application works through an interactive menu that shows mathematical functions, a video of extra information, and the 3D graph of the function. There are also mobile applications using AR in the field of anatomy, which are capable of recognizing bones and muscles to provide the user with interactivity and better learning [54]. On the other hand, a technique currently used with mobile AR applications is interactive books, which are based on the presentation of 3D objects with AR technology when viewing the pages of the book [55].…”
Section: Mobile Devices and Augmented Reality In Educationmentioning
confidence: 99%
“…Hands‐on courses utilizing human tissues for educational training offer an important pathway to acquire anatomical and procedural knowledge both for undergraduate and postgraduate medical students 1–5 . Owing to the advances made in teaching technology in recent years, anatomical training can now be provided using a variety of methods, ranging from physical dissection to virtual courses visualizing structures in vivo 6–10 . Despite such developments, consensus prevails that anatomical dissection remains the gold standard for anatomical training, 11,12 while virtual facilities are seen as complementary options rather than being full substitutes 7,8,13,14 …”
Section: Introductionmentioning
confidence: 99%
“…[1][2][3][4][5] Owing to the advances made in teaching technology in recent years, anatomical training can now be provided using a variety of methods, ranging from physical dissection to virtual courses visualizing structures in vivo. [6][7][8][9][10] Despite such developments, consensus prevails that anatomical dissection remains the gold standard for anatomical training, 11,12 while virtual facilities are seen as complementary options rather than being full substitutes. 7,8,13,14 Anatomy training is mostly conducted on embalmed bodies or specimens.…”
Section: Introductionmentioning
confidence: 99%