2021
DOI: 10.1186/s13195-021-00806-7
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The efficacy of exergaming in people with major neurocognitive disorder residing in long-term care facilities: a pilot randomized controlled trial

Abstract: Background It is currently unknown whether exergaming is efficacious in people with major neurocognitive disorder (MNCD) residing in long-term care facilities. This pilot randomized controlled trial (RCT) explored the efficacy of a stepping exergame program on gait speed, balance, mobility, reaction time, cognitive and neuropsychiatric outcomes, quality of life, and daily life functioning in people with MNCD residing in long-term care facilities. Methods … Show more

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Cited by 31 publications
(47 citation statements)
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References 89 publications
(116 reference statements)
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“…The use of NPI allow us to evaluate the presence of several BPSD and to rate their frequency and severity. NPI evaluates different BPSD as described in [36,37] and namely delusions, apathy, hallucinations, disinhibition, agitation/aggression, irritability, depression/dysphoria, aberrant motor behaviour, anxiety, night time behaviour disturbances, euphoria, and appetite and eating abnormalities. Each item receive a score on a 4-point scale for the frequency (0 = never, 1 = less than once a week, 2 = at least once a week, 3 = more than one a week, but less than once a day, 4 = every day).…”
Section: Analyzed Variablesmentioning
confidence: 99%
“…The use of NPI allow us to evaluate the presence of several BPSD and to rate their frequency and severity. NPI evaluates different BPSD as described in [36,37] and namely delusions, apathy, hallucinations, disinhibition, agitation/aggression, irritability, depression/dysphoria, aberrant motor behaviour, anxiety, night time behaviour disturbances, euphoria, and appetite and eating abnormalities. Each item receive a score on a 4-point scale for the frequency (0 = never, 1 = less than once a week, 2 = at least once a week, 3 = more than one a week, but less than once a day, 4 = every day).…”
Section: Analyzed Variablesmentioning
confidence: 99%
“…Preferably, the specific components of the exergame interventions are tailored to the individual, based on objective assessments of individual capabilities such as cognitive abilities, physical fitness, motor abilities, as well as demographic characteristics (e.g., age, gender, health status, and the socioemotional status including motivation, mood, or stress) ( Herold et al, 2018 ). Furthermore, the preferred postural modality in which exercise is performed should be in a vertical body loading position ( Swinnen et al, 2021 ). Exercise performed in standing position that requires a changing base of support to play the games better meets the specifics for training postural control ( Tahmosybayat et al, 2018 ) and puts a higher demand on spatial processing demands ( Dodwell et al, 2019 ) next to enhancing both processing speed and attentional selectivity ( Rosenbaum et al, 2017 ).…”
Section: Case Studymentioning
confidence: 99%
“…Step 4: Technology Scoping A previous study showed good results in people with major neurocognitive disorders using a Dividat Senso platform (Swinnen et al, 2021). We will use this device and can thus use some of the existing exergames by adapting these to the determined requirements for our future studies.…”
Section: Integration Of Chosenmentioning
confidence: 99%
“…Table 1 presents relevant studies [3,[51][52][53][54][55][56][57][58][59][60][61][62][63][64][65] related to the use of digital solutions to support physical activities or cognitive and physical activities with different purposes (i.e., postural control and prevention of falls [51,53,54,58,59,65], assistance in physical exercises [52,56,61], physical activity adherence [55], improvement of physical performance [58][59][60]63,64], and improvement of cognitive performance [3,57,60,62,64]). The studies are supported in various types of technologies, namely exergames and virtual reality [51,53,54,[57][58][59][60][61][62][63]…”
Section: Related Workmentioning
confidence: 99%
“…The studies are supported in various types of technologies, namely exergames and virtual reality [51,53,54,[57][58][59][60][61][62][63]65], robotics [52,56,61], and mobile devices [3]. In turn, some of these articles report interactions mechanisms based on the recognition of body movements (e.g., using Kinect [51,52,57,58,65], Nintendo Wii Fit [53], or wearable devices [59,60]), feet movements using step training platforms [54,63], or leg movements on a training bicycle [55]. When compared with stat-of-the-art technological solutions, the study reported by this article presents two important advantages: (i) support tools and clinical information integration and (ii) automatic quantification of patient's cognitive performance during dual-task training.…”
Section: Related Workmentioning
confidence: 99%