2016
DOI: 10.1016/j.chb.2016.01.020
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The effects of video game use on performance in a virtual navigation task

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Cited by 49 publications
(34 citation statements)
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“…In addition, the lack of correlation in the real environments might be related to the use of different perceptual and cognitive abilities. Some evidence points to the understanding that higher visuo-spatial skills of gamers may be come from the practice (Basak et al, 2008;Murias et al, 2016).…”
Section: Spatial Ability and Game Experiencementioning
confidence: 99%
“…In addition, the lack of correlation in the real environments might be related to the use of different perceptual and cognitive abilities. Some evidence points to the understanding that higher visuo-spatial skills of gamers may be come from the practice (Basak et al, 2008;Murias et al, 2016).…”
Section: Spatial Ability and Game Experiencementioning
confidence: 99%
“…It has been found that previous experience with computer games and virtual environments can also vastly affect the performance of a participant when given a virtual task [39]. A further adaption of the experiment could be to use two separate participant groups-gaming proficient and computer illiterate, which would allow us to compare the preferred characterisations of a virtual creature across the two groups.…”
Section: Resultsmentioning
confidence: 99%
“…Regarding measuring players' performance, there are many different choices (e.g., [24], [25]). Studies use different measures for different types of games [21].…”
Section: Methodsmentioning
confidence: 99%