2012
DOI: 10.1016/j.intcom.2012.04.009
|View full text |Cite
|
Sign up to set email alerts
|

The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
21
0
2

Year Published

2013
2013
2020
2020

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 24 publications
(24 citation statements)
references
References 65 publications
0
21
0
2
Order By: Relevance
“…While many studies found that a stereoscopic display generated higher sense of presence than a monoscopic display, [17][18][19][20] a more recent study did not find the same direction of the effect. 21 One possible reason for this inconsistent result can be explained by problem dosage.…”
mentioning
confidence: 87%
“…While many studies found that a stereoscopic display generated higher sense of presence than a monoscopic display, [17][18][19][20] a more recent study did not find the same direction of the effect. 21 One possible reason for this inconsistent result can be explained by problem dosage.…”
mentioning
confidence: 87%
“…The results supported the evidence presented by [15], who claimed that panning and zooming in/out icons also required information. The result was also related to [13], who stated that manipulation and navigation using a mouse and keyboard can improve user's spatial presence. However, in this study, IBVR applications only applied the navigation function.…”
Section: Discussionmentioning
confidence: 83%
“…These aspects affect the user experience of actually being in that environment, which is known as "presence". However, several studies on usercontrolled media revealed the positive effects of such aspects on presence perception during manipulation [13]. With the support of manipulation equipment such as a mouse or a keyboard, a user can experience high spatial presence [13].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Several studies have investigated how the characteristics of visual interfaces, such as the position of heads-up displays on the screen e.g., [20,21], 3D stereoscopy e.g., [22], screen size e.g., [23], or the point of view e.g., [24,25], influence players' performance, players' experience, or both. The results are potentially interesting for designers who may better control the challenge presented by games by adjusting the parameters of the visual displays.…”
Section: Influence Of the Design Of Visual Interfaces On Players' Permentioning
confidence: 99%