2017
DOI: 10.1080/09298215.2017.1303519
|View full text |Cite
|
Sign up to set email alerts
|

Abstract: There is considerable interest in music-based games and apps. However, in existing games, music generally serves as an accompaniment or as a reward for progress. We set out to design a game where paying attention to the music would be essential to making deductions and solving the puzzle. The result is the CrossSong Puzzle, a novel type of music-based logic puzzle that integrates musical and logical reasoning. The game presents a player with a grid of tiles, each representing a mash-up of excerpts from two dif… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2017
2017
2022
2022

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 19 publications
0
3
0
Order By: Relevance
“…More recently, (Smith et al 2017) improved upon this wok by dividing songs at downbeat positions, which often coincide with chord changes ) and provides clearer cut among the fragments. Moreover, based on a "mashability" measure (Davies et al 2014), they proposed an algorithm to create cross-song puzzles for more difficult games.…”
Section: Background and Significancementioning
confidence: 99%
See 1 more Smart Citation
“…More recently, (Smith et al 2017) improved upon this wok by dividing songs at downbeat positions, which often coincide with chord changes ) and provides clearer cut among the fragments. Moreover, based on a "mashability" measure (Davies et al 2014), they proposed an algorithm to create cross-song puzzles for more difficult games.…”
Section: Background and Significancementioning
confidence: 99%
“…As the fragments (clips) are from different songs, the boundaries are also clear. This is different from the cross-song puzzle considered in (Smith et al 2017). In music medley, we take one fragment per song from m (= n) songs, and aim to create an ordering of them.…”
Section: Game Designmentioning
confidence: 99%
“…This way, there may be no clear cut at the boundary of the fragments, providing strong temporal cues that make the game easier: when the fragments are in incorrect order, the result will not only sound unmusical but also unnatural. More recently, (Smith et al 2017) improved upon this wok by dividing songs at downbeat positions, which often coincide with chord changes ) and provides clearer cut among the fragments. Moreover, based on a "mashability" measure (Davies et al 2014), they proposed an algorithm to create cross-song puzzles for more difficult games.…”
Section: Background and Significancementioning
confidence: 99%