2019
DOI: 10.1111/cgf.13780
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Tessellated Shading Streaming

Abstract: Presenting high‐fidelity 3D content on compact portable devices with low computational power is challenging. Smartphones, tablets and head‐mounted displays (HMDs) suffer from thermal and battery‐life constraints and thus cannot match the render quality of desktop PCs and laptops. Streaming rendering enables to show high‐quality content but can suffer from potentially high latency. We propose an approach to efficiently capture shading samples in object space and packing them into a texture. Streaming this textu… Show more

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Cited by 10 publications
(14 citation statements)
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“…The more slanted the triangle footprint, the more samples would be missed despite the conservative rasterization being enabled. This effect was already described by [HSS19b] and targeted by their oversampling strategy. The samples needed for bilinear interpolation-yet missed by conservative rasterization-are depicted as green samples in Figure 9 of [HSS19b].…”
Section: D Binningmentioning
confidence: 53%
See 3 more Smart Citations
“…The more slanted the triangle footprint, the more samples would be missed despite the conservative rasterization being enabled. This effect was already described by [HSS19b] and targeted by their oversampling strategy. The samples needed for bilinear interpolation-yet missed by conservative rasterization-are depicted as green samples in Figure 9 of [HSS19b].…”
Section: D Binningmentioning
confidence: 53%
“…The more advanced warping or upsampling technique employed by a remote rendering system, the more data they also need to transmit [NCO03,SH15] [HSS19b,HSS19a] perform shading completely on the server and pack shading into a transmitted atlas. The client renders novel views relying on straightforward texture mapping from a potentially visible set (PVS) of triangles, which is also transmitted by the server.…”
Section: Remote Renderingmentioning
confidence: 99%
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“…While our work relies on sample reuse, our preprocessing is more exhaustive than these solutions. Object space shading can be used for remote rendering [Hladky et al 2019;Mueller et al 2018]. Scene triangles are packed in an atlas, while shading is updated on the server for visible triangles, and streamed to a local device using video compression.…”
Section: Reusing Samples For Renderingmentioning
confidence: 99%