2017 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) 2017
DOI: 10.1109/vs-games.2017.8055808
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Telemetry-based optimisation for user training in racing simulators

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Cited by 5 publications
(2 citation statements)
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“…In racing competitions, there is a concept called the racing line (Figure 1). The racing line is the route a racing driver follows to take corners in the shortest time at the highest average speed [6]. By using all the available space on the track, cars can travel in a straighter line and travel faster before reaching the limits of grip.…”
Section: Heuristic Identification Of the Strategy By Exercisesmentioning
confidence: 99%
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“…In racing competitions, there is a concept called the racing line (Figure 1). The racing line is the route a racing driver follows to take corners in the shortest time at the highest average speed [6]. By using all the available space on the track, cars can travel in a straighter line and travel faster before reaching the limits of grip.…”
Section: Heuristic Identification Of the Strategy By Exercisesmentioning
confidence: 99%
“…RL is mentioned in the literature as a good approach for strategical decision making in video games [6]. The work reviews the literature for AI techniques applied in RTS games and studies especially the game named Starcraft.…”
Section: Introductionmentioning
confidence: 99%