2022
DOI: 10.3167/latiss.2022.150204
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Teaching creative careers in the pandemic

Abstract: During the COVID-19 pandemic, one of the major concerns at the Universidad de Ciencias y Artes de América Latina (UCAL; the University of Sciences and Arts of Latin America) has been to keep offering high-quality education with effective teaching methodologies and creativity at its core. This article aims to describe and understand the use of digital tools for class preparation, synchronous encounters, storage, interaction, collaborative work and assessment by UCAL’s instructors in creative careers. It finds t… Show more

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Cited by 5 publications
(5 citation statements)
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“…Moreover, many of them are free or licensed by the university [ 36 ]. These can include technology platforms [ 37 ] and applications that allow the users to create, edit, and share media files easily and quickly, without the need for storage on their device [ 38 ]. It is worth highlighting here interactive platforms such as Zoom, Skype, Google Meet or Microsoft Teams [ 39 ].…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Moreover, many of them are free or licensed by the university [ 36 ]. These can include technology platforms [ 37 ] and applications that allow the users to create, edit, and share media files easily and quickly, without the need for storage on their device [ 38 ]. It is worth highlighting here interactive platforms such as Zoom, Skype, Google Meet or Microsoft Teams [ 39 ].…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…Interactive learning designs will be able to increase student motivation. Digital tools or resources are software, platforms, and applications that allow users to experience interaction (with software and other users) and develop knowledge and skills (Perdomo et al, 2022). In Computer Base Instruction (CBI), learners interact directly with computer-based interactive learning media and teachers design and create learning media.…”
Section: Introductionmentioning
confidence: 99%
“…Digital tools or resources are software, platforms and applications that allow users to experience interactions (with software and other users) and develop knowledge and skills (Perdomo et al, 2022). In Computer Base Instruction (CBI), students interact directly with computer-based media, while lecturers act as designers and programmers".…”
Section: Introductionmentioning
confidence: 99%