2016
DOI: 10.1117/1.oe.56.4.041303
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Abstract: Abstract. Polarization is a phenomenon that cannot be observed by the human eye, but it provides rich information regarding scenes. The proposed method estimates the surface normal of black specular objects through polarization analysis of reflected light. A unique surface normal cannot be determined from a polarization image observed from a single viewpoint; thus, we observe the object from multiple viewpoints. To analyze the polarization state of the reflected light at the corresponding points when observed … Show more

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Cited by 46 publications
(17 citation statements)
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References 35 publications
(40 reference statements)
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“…However, this approach requires a polarised light source. Coarse geometry obtained by multi-view space carving [24], [25] has been used to resolve polarisation ambiguities. Kadambi et al [5], [26] combined a single polarisation image with a depth map obtained by an RGBD camera.…”
Section: Shape-from-polarisation and Shading A Polarisation Imagementioning
confidence: 99%
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“…However, this approach requires a polarised light source. Coarse geometry obtained by multi-view space carving [24], [25] has been used to resolve polarisation ambiguities. Kadambi et al [5], [26] combined a single polarisation image with a depth map obtained by an RGBD camera.…”
Section: Shape-from-polarisation and Shading A Polarisation Imagementioning
confidence: 99%
“…We can now combine the height-from-polarisation cost (20) 482 with the cost functions associated with the two priors (21), (25) 483 to form a single system of equations in linear least squares form (see Fig. 3).…”
mentioning
confidence: 99%
“…However, this approach requires a polarised light source. Coarse geometry obtained by multiview space carving [20,21] has been used to resolve polarisation ambiguities. Kadambi et al [15,16] combine a single polarisation image with a depth map obtained by an RGBD camera.…”
Section: Related Workmentioning
confidence: 99%
“…Consider an image with N foreground pixels whose unknown depth values are vectorised in Z ∈ R N . The surface normal direction (unnormalised) can be computed for all pixels with: (21) and (22) leads to equations that are linear in depth. We now combine these equations into a large linear system of equations for the whole image.…”
Section: Linear Perspective Depth From Polarisationmentioning
confidence: 99%
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