2003
DOI: 10.1080/1206212x.2003.11441684
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Supporting Organizational E-Learning with a Distributed, Virtual, Collaborative Learning Environment

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Cited by 5 publications
(5 citation statements)
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“…Moreover, the use of virtual reality ideas will support collaborative learning, e.g. in the form of simulations or learning scenarios in which learners can immerse themselves as avatars, during their communication with others (Churchill & Snowdon, 1998; Kuljis, 2002). Despite these new technologies and supporting measures there may be many more difficulties in communication and learning, which are hardly foreseeable at the present moment.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, the use of virtual reality ideas will support collaborative learning, e.g. in the form of simulations or learning scenarios in which learners can immerse themselves as avatars, during their communication with others (Churchill & Snowdon, 1998; Kuljis, 2002). Despite these new technologies and supporting measures there may be many more difficulties in communication and learning, which are hardly foreseeable at the present moment.…”
Section: Discussionmentioning
confidence: 99%
“…Some systems have both synchronous and asynchronous capabilities. Synchronous capabilities can include realtime audio and video, text chat, annotation tools that allows the students or instructors to leave messages in the virtual world to be retrieved during future visits, and note taking capabilities (Kuljis, 2002). Asynchronous functionality has the ability to document, retrieve and replay virtual interactions.…”
Section: Illustrative Csclip Systemsmentioning
confidence: 99%
“…Software to support VR environments can range from off the shelf products to highly specialized applications. Still under development are tools to enable shared context, awareness of others, negotiation, and multiple viewpoints (Kuljis, 2002). Some systems have both synchronous and asynchronous capabilities.…”
Section: Illustrative Csclip Systemsmentioning
confidence: 99%
“…Collaborative E-learning (CEL) has been one of the most significant education trends recent years based on such theories, as well as virtual reality and web technologies [1] . Educations based on CEL are no longer confined to fixed place and learners, which makes public education and individual education possible.…”
Section: Introductionmentioning
confidence: 99%
“…CEL always provides a friendly, immersive, 3-dimensional virtual environment and several real-time intercommunication ways for knowledge sharing and question discussion. Many CEL prototype systems have been developed, for example, INVITE [1] , VES [2] , VRLEARNER [3] , and other systems. Some researchers have applied CEL in various fields such as bio-education [4] , medical training [5] , and geometric spatial training [6] .…”
Section: Introductionmentioning
confidence: 99%