“…One departure point for the development of this analysis method is that interaction in CVEs is often fragmented interaction (Hindmarsh, Fraser, Heath, Benford, & Greenhalgh, 1998); that is, collaboration is frequently interrupted by lack of awareness of what the other person is doing, by insufficient feedback to one's action from the other person(s), and especially by difficulty in seeing what the other is seeing (see also Hindmarsh, Fraser, Heath, & Benford, 2002). Another background is the fact that the ways in which interaction is made difficult in collaborative desktop environments should not necessarily apply to immersive environments-because here users have a better view of the other person, of how they react to one's movements, and a better field of view for seeing what the other person is seeing (Heldal, Steed, Spante, Schroeder, Bengtsson, & Partanen, 2005).…”