2023
DOI: 10.3991/ijet.v18i09.38375
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Success Factors to Promote Digital Learning Platforms: An Empirical Study From an Instructor’s Perspective

Abstract: Digital learning platforms have been used as teaching aids in many countries; however, their success factors are not well established in Thailand. The primary objective of this study was to identify and confirm the success factors to promote digital learning platforms in Thailand from instructors’ perspectives. The sample included 788 Thai instructors. The confirmatory factor analysis (CFA) method indicates a good fit of a four-factor model to the observed data. The CFA construct revealed four success factors … Show more

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Cited by 5 publications
(4 citation statements)
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“…The number of students utilizing e-learning apps has increased by 47% over the past decade [13]. The authors in their paper [14] have compared the learners' time spend on a computer daily before COVID-19 pandemic and after the pandemic. They claimed that prior to the COVID-19 outbreak, around 48% of students spent less than three hours per day using computers, while 28% spent less than five hours.…”
Section: Overviewmentioning
confidence: 99%
See 1 more Smart Citation
“…The number of students utilizing e-learning apps has increased by 47% over the past decade [13]. The authors in their paper [14] have compared the learners' time spend on a computer daily before COVID-19 pandemic and after the pandemic. They claimed that prior to the COVID-19 outbreak, around 48% of students spent less than three hours per day using computers, while 28% spent less than five hours.…”
Section: Overviewmentioning
confidence: 99%
“…They claimed that prior to the COVID-19 outbreak, around 48% of students spent less than three hours per day using computers, while 28% spent less than five hours. The COVID-19 pandemic, on the other hand, has had a significant impact on how long learners spend working at a computer, with 23.7% of learners spending six hours, 20.4% spending eight hours, and 18.5% spending ten hours per day [14]. b) Student Engagement.…”
Section: Overviewmentioning
confidence: 99%
“…The forum also emphasised the inclusion of group programmes and games to foster growth. Social opportunities are available for students at every educational level (Songkram, et al, 2023). Meier (2021) emphasised the significance of digital technologies in enhancing the abilities of both students and teachers and highlighted the useful influence of educational technology in facilitating the learning process.…”
Section: Introductionmentioning
confidence: 99%
“…Smart learning improves the student's performance in terms of achievement, knowledge, learning, and results [7][8]. The digital era has brought about an increase in Internet usage in everyday life, and many organizations have moved online in order to gain new development opportunities [45] Axiomatically, IoT is expected to grow in social and educational fields, and academic and research organizations are highly influencing IoT technologies, for example, the smartphone of things, the web of things, digital information systems, and using personal computers to improve learning experiences [9]. The largest platform being used in academic and research institutions is the mobility platform.…”
Section: Introductionmentioning
confidence: 99%