Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Application 2018
DOI: 10.5220/0006622701080115
|View full text |Cite
|
Sign up to set email alerts
|

Studying Natural Human-computer Interaction in Immersive Virtual Reality: A Comparison between Actions in the Peripersonal and in the Near-action Space

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2019
2019
2022
2022

Publication Types

Select...
5
1

Relationship

1
5

Authors

Journals

citations
Cited by 7 publications
(4 citation statements)
references
References 0 publications
0
4
0
Order By: Relevance
“…Details of the derivation of the model assuming a straight trajectory and its parameter estimation method are provided in the Appendix. We used the data reported by Corbett et al [24] in the Database for Reaching Experiments and Models (DREAM) 1 . In their experiment, six individuals each performed two reaching movements towards 18 target positions; our experiment only used the data collected during the training sessions to target the natural reaching movements.…”
Section: B Three-dimensional Reaching Data Analysismentioning
confidence: 99%
See 1 more Smart Citation
“…Details of the derivation of the model assuming a straight trajectory and its parameter estimation method are provided in the Appendix. We used the data reported by Corbett et al [24] in the Database for Reaching Experiments and Models (DREAM) 1 . In their experiment, six individuals each performed two reaching movements towards 18 target positions; our experiment only used the data collected during the training sessions to target the natural reaching movements.…”
Section: B Three-dimensional Reaching Data Analysismentioning
confidence: 99%
“…A basic component of everyday human motor repertoire, the reaching movement refers to the movement of the hand from an initial to a target position according to a motivationbased trajectory generated by the brain by taking distance and direction into account. Reaching movements have been evaluated by investigators to help improve motor function in rehabilitation and to inform the design of user interfaces [1]- [5].…”
Section: Introductionmentioning
confidence: 99%
“…The literature on conversation adaptation is also very recent and almost limited [27,30]. Apart from Amazon Sumerian 5 , it seems that no frameworks for integrating chatbots into VR/AR applications (AD and VD areas in Figure 1) exist, which makes the RAC vision extremely novel and original. Sumerian was launched in 2018 [20] and some authors criticize it for its lack of transparency and its questionable data policy, concluding that it is inappropriate for health-related applications [41].…”
Section: State Of the Artmentioning
confidence: 99%
“…addressing the wrong estimation of distances [11,26,29,38,39,48]. This negatively affects interaction, for example in industrial or medical training tasks, but how to interact in a natural way in such environments is also important for their acceptance, especially by fragile people [5]. Indeed, immersion, presence and interactivity are all factors that influence VR acceptance and use [13,46].…”
Section: State Of the Artmentioning
confidence: 99%