2022
DOI: 10.1186/s12886-022-02466-z
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Study protocol for a randomized controlled trial of the NEIVATECH virtual reality system to improve visual function in children with anisometropic amblyopia

Abstract: Background Interest in developing alternative methods for the treatment of amblyopia has long been a topic of interest among clinicians and researchers, as prescribed occlusion and penalization therapies do not always provide an effective response and are associated with a high risk of recurrence and non-compliance. Here, we present the protocol of a small-scale RCT to evaluate the safety and clinical efficacy of a novel VR-based system designed to provide binocular vision training to children … Show more

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Cited by 11 publications
(16 citation statements)
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“…In the case of study visits (visit 0, 1, and 2), the total examination time was about 1 h. A total of 18 sessions were performed during one month and a half, with at least three sessions per week. Training program protocol was previously described [ 28 ].…”
Section: Methodsmentioning
confidence: 99%
“…In the case of study visits (visit 0, 1, and 2), the total examination time was about 1 h. A total of 18 sessions were performed during one month and a half, with at least three sessions per week. Training program protocol was previously described [ 28 ].…”
Section: Methodsmentioning
confidence: 99%
“…These principles applied in visual functions could be an effective treatment for amblyopia deficits. The effect of PL in shaping neural plasticity on the visual cortex and subsequent in rebalancing interocular dominance has been demonstrated in amblyopia patients through changes in the amplitude of steady-state visually evoked potentials (SSVEP) measured before and after a number of treatment sessions [25,26], while other researchers in an ongoing study aim to confirm the same effect by detecting changes in functional Magnetic Resonance Imaging (f-MRI) of treated patients [27].…”
Section: Pathogenesismentioning
confidence: 99%
“…One very popular form of PL is interactive video games, where different elements of the game are presented in each eye, and the player has to combine information from both eyes to interact accordingly and fulfill the game task. These games are designed as software applications either installed on a computer, tablet, smartphone, or game console or played online [25,27,31,33,39,[42][43][44]63]. Several studies evaluated the effectiveness of dichoptic video games for the treatment of amblyopia.…”
Section: Interactive Video Gamesmentioning
confidence: 99%
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