2019
DOI: 10.1109/jetcas.2019.2898948
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Standardization Status of Immersive Video Coding

Abstract: Based on increasing availability of capture and display devices dedicated to immersive media, coding, and transmission of these media has recently become a highest-priority subject of standardization. Different levels of immersiveness are defined with respect to an increasing degree of freedom in terms of movements of the observer within the immersive media scene. The level ranges from three degrees of freedom allowing the user to look around in all directions from a fixed point of view to six degrees of freed… Show more

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Cited by 80 publications
(37 citation statements)
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“…A work item referred to as ISO/IEC 23090 and known as MPEG-I has been started in 2017. Current state-of-the-art technologies for immersive video coding can be categorized according to the degrees of freedom (DoF) of positioning and orientation of the viewer [1], [2]. Enabling merely yaw, pitch and roll movements of the users head provides the viewer a total of 3DoF.…”
Section: Introductionmentioning
confidence: 99%
“…A work item referred to as ISO/IEC 23090 and known as MPEG-I has been started in 2017. Current state-of-the-art technologies for immersive video coding can be categorized according to the degrees of freedom (DoF) of positioning and orientation of the viewer [1], [2]. Enabling merely yaw, pitch and roll movements of the users head provides the viewer a total of 3DoF.…”
Section: Introductionmentioning
confidence: 99%
“…The number of iterations was set to 100 to guarantee the convergence of all the methods. 2 https://mhacoustics.com/ Fig. 4: Evanescent-region-aware mask generated with threshold value n = ekR mic /2 where R mic is set to 0.042 m. Fig.…”
Section: Comparison With Other Methodsmentioning
confidence: 99%
“…The METU SPARG Eigenmike em32 Acoustic Impulse Response Dataset v1.0 [48] containing a large set of impulse responses recorded by the em32 Eigenmike was used. The room where the recording was conducted had a reverberation of T 60 = 1.12 s, and its shape was rectangular (6.5 × 8.3 × 2.9 m) (see [2] for a detailed description of the dataset). Impulse responses from various source positions were chosen randomly from 240 candidates.…”
Section: H Experiments Using Room Impulse Responsementioning
confidence: 99%
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“…2. This setup provided stereoscopic AR that reacts to omnidirectional 6-Degrees of Freedom (DoF) headset movement, as per DoF definitions in [78]. Since the camera positions were The augmentation for each eye is anchored in the 3D virtual space on a line connecting the virtual eye position to a texture point on the sphere surface.…”
Section: System Implementationmentioning
confidence: 99%