Verification of digital circuits by Cycle-based simulation can be performed in parallel. The parallel\ud
implementation requires two phases: the compilation phase, that sets up the data needed for the\ud
execution of the simulation, and the simulation phase, that consists in executing the parallel simulation\ud
of the considered circuit for a certain number of cycles. During the early phase of design, compilation\ud
phase has to be repeated each time a bug is found. Thus, if the time of the compilation phase is too\ud
high, the advantages stemming from the parallel approach may be lost. In this work we propose an\ud
effective version of the compilation phase and compute the corresponding execution time. We also\ud
analyze the percentage of execution time required by the different steps of the compilation phase for\ud
a set of literature benchmarks. Further, we implemented the simulation phase exploiting the GPU architecture,\ud
and we computed the execution times for a set of benchmarks obtaining values comparable\ud
with literature ones. Finally, we implemented the sequential version of the Cycle-based simulation in\ud
such a way that the execution time is optimized. We used the sequential values to compute the speedup\ud
of the parallel version for the considered set of benchmarks