2009
DOI: 10.1007/978-3-642-02270-8_14
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Space–Query-Time Tradeoff for Computing the Visibility Polygon

Abstract: Abstract. Computing the visibility polygon, VP, of a point in a polygonal scene, is a classical problem that has been studied extensively. In this paper, we consider the problem of computing VP for any query point efficiently, with some additional preprocessing phase. The scene consists of a set of obstacles, of total complexity O(n). We show for a query point q, V P (q) can be computed in logarithmic time using O(n 4 ) space and O(n 4 log n) preprocessing time. Furthermore to decrease space usage and preproce… Show more

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Cited by 5 publications
(1 citation statement)
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“…The same result can be achieved from [2] and [13]. In [2], it is proven that the number of visible end-points of the segments in S, denoted by ve p , is a 2-approximation of m p , that is m p ≤ ve p ≤ 2m p .…”
Section: Related Worksupporting
confidence: 56%
“…The same result can be achieved from [2] and [13]. In [2], it is proven that the number of visible end-points of the segments in S, denoted by ve p , is a 2-approximation of m p , that is m p ≤ ve p ≤ 2m p .…”
Section: Related Worksupporting
confidence: 56%