Proceedings of the 30th Spring Conference on Computer Graphics 2014
DOI: 10.1145/2643188.2643197
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Skeleton-based matching for animation transfer and joint detection

Abstract: In this paper we present a new algorithm for establishing correspondence between objects based on matching of extracted skeletons. First, a point cloud of an input model is scanned. Second, a skeleton is extracted from the scanned point cloud. In the last step, all the extracted skeletons are matched based on valence of vertices and segment lengths. The matching process yields into two direct applications -topological mapping and segment mapping. Topological mapping can be used for detection of joint positions… Show more

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Cited by 2 publications
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References 26 publications
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