2019
DOI: 10.2352/issn.2470-1173.2019.7.iriacv-466
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Single Shot Appearance Model (Ssam) for Multi-Target Tracking

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Cited by 15 publications
(13 citation statements)
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“…Jain et al [23] proposed a model based on a single deep convolutional neural network comprised of convolution layers and deep residual blocks. Ullah et al [24] trained a deep Siamese neural network with a contrastive loss to calculate the difference between image patches. The network has potential applications in tracking, image retrieval, and facial emotion recognition.…”
Section: Visual Signal Based Emotion Classificationmentioning
confidence: 99%
“…Jain et al [23] proposed a model based on a single deep convolutional neural network comprised of convolution layers and deep residual blocks. Ullah et al [24] trained a deep Siamese neural network with a contrastive loss to calculate the difference between image patches. The network has potential applications in tracking, image retrieval, and facial emotion recognition.…”
Section: Visual Signal Based Emotion Classificationmentioning
confidence: 99%
“…The average of the gradients from the shared weights is used to update the weights as given in equations in (8).…”
Section: The Earlier Important Progress In Deep Learning Was Deepmentioning
confidence: 99%
“…However, for a seamless integration among the IoT networks, an elegant model is compulsory. A few models are proposed in the literature including the ones in [5][6][7][8]. However, most of the existing models were concern about certain networks.…”
Section: Introductionmentioning
confidence: 99%
“…Serious games are also called applied games and this concept of gaming is used by industries like defense [3], health care [4], emergency management [5], [6], education [7], exploration [8], city planning [9], engineering [10], and politics [11]. In addition to this, computer vision and deep learning based techniques can be exploited in gaming context to analyze performances of sports players through tracking [12], [13] in an virtual environment [14], detection [15], [16], analysing anomalous behaviour [17], [18], simulating individual [19], [20] and crowd behaviour [21]- [25] for public infrastructure design [26], [27], and a variety of other multi media applications [28], [29]. Fig.…”
Section: Introductionmentioning
confidence: 99%