2021 IEEE International Conference on Robotics and Automation (ICRA) 2021
DOI: 10.1109/icra48506.2021.9561666
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SimNet: Learning Reactive Self-driving Simulations from Real-world Observations

Abstract: In this work we present a simple end-to-end trainable machine learning system capable of realistically simulating driving experiences. This can be used for verification of self-driving system performance without relying on expensive and time-consuming road testing. In particular, we frame the simulation problem as a Markov Process, leveraging deep neural networks to model both state distribution and transition function. These are trainable directly from the existing raw observations without the need of any han… Show more

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Cited by 49 publications
(21 citation statements)
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References 34 publications
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“…To avoid generating collision trajectories, a common-sense loss is designed. Similarly, SimNet [14] uses a multi-modal trajectory predictor as the agent reactive behavior model to generate trajectories for background vehicles. RouteGAN [27] can generate diverse interaction behaviors by controlling the agents separately with desired styles and given final goals.…”
Section: A Multi-modal Trajectory Predictionmentioning
confidence: 99%
See 1 more Smart Citation
“…To avoid generating collision trajectories, a common-sense loss is designed. Similarly, SimNet [14] uses a multi-modal trajectory predictor as the agent reactive behavior model to generate trajectories for background vehicles. RouteGAN [27] can generate diverse interaction behaviors by controlling the agents separately with desired styles and given final goals.…”
Section: A Multi-modal Trajectory Predictionmentioning
confidence: 99%
“…The common approaches are trajectory prediction or motion forecasting [9], [10] and reinforcement learning (RL) related methods [11], [12]. For the trajectory prediction model, the stochastic multi-modality behaviors can be captured based on the real-world data [13], [14]. However, the feasibility of generated trajectories cannot be guaranteed such as avoiding the unrealistic collision and satisfying vehicle kinematic constraints, as the agent is considered as a particle model.…”
Section: Introductionmentioning
confidence: 99%
“…Simulation outcomes must be very realistic since any difference between simulation and reality would result in inaccurate performance estimates, but it does not need to be photo-realistic [29] and Figure 4: A data-driven reactive simulator [28] enables the synthesis of new, realistic driving scenarios based on a recorded log. This allows the training and evaluation self-driving stack offline, without the need for extensive road testing (sec.…”
Section: Data-driven Closed-loop Reactive Simulationsmentioning
confidence: 99%
“…We reason that that in order to achieve a high level of realism, the simulation itself must be learned directly from the real world. Recently, [28] showed how realistic and reactive simulations can be constructed from previously collected real-world logs using birds-eye-view representations. As shown in Fig.…”
Section: Data-driven Closed-loop Reactive Simulationsmentioning
confidence: 99%
“…In terms of the ML planner, the presented approach is relatively simple, based on imitation learning. It can be improved by drawing from recent advancements in model-based Reinforcement Learning (RL) [36], offline RL [37], or closed-loop training in a data-driven simulation [38].…”
Section: F Real World Testingmentioning
confidence: 99%