2018
DOI: 10.1007/s11263-018-1073-7
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Sim4CV: A Photo-Realistic Simulator for Computer Vision Applications

Abstract: We present a photo-realistic training and evaluation simulator (Sim4CV) 1 with extensive applications across various fields of computer vision. Built on top of the Unreal Engine, the simulator integrates full featured physics based cars, unmanned aerial vehicles (UAVs), and animated human actors in diverse urban and suburban 3D environments. We demonstrate the versatility of the simulator with two case studies: autonomous UAV-based tracking of moving objects and autonomous driving using supervised learning. Th… Show more

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Cited by 142 publications
(92 citation statements)
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“…Experimental Setup. We use our UAV racing environment in Sim4CV [16] (see Figure 1); we design seven racing tracks for training and seven tracks for testing. To avoid user bias, we collect online images and trace their contours to create uniquely stylized tracks.…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…Experimental Setup. We use our UAV racing environment in Sim4CV [16] (see Figure 1); we design seven racing tracks for training and seven tracks for testing. To avoid user bias, we collect online images and trace their contours to create uniquely stylized tracks.…”
Section: Methodsmentioning
confidence: 99%
“…Here we provide additional results and the recorded paths of the UAV networks and human pilots evaluations in the paper. All results were recorded as logs during testing inside Sim4CV [16] allowing plotting on the GUI track interface developed for the paper. The logs record stick input, position, orientation and velocity.…”
Section: A Supplementary Materialsmentioning
confidence: 99%
See 1 more Smart Citation
“…The rest of the terms in Eq.1 are smoothness terms: color term 3 � , �, depth term 4 � , �, and color gradient term 5 � , �. Similar to (43), the color term 3 � , � is defined by a truncated seam-hiding pairwise cost first introduced in (44): 3…”
Section: Augmented Background Synthesismentioning
confidence: 99%
“…Multi-person datasets were created by employing video games for pedestrian detection [29] and pose tracking [12]. Similarly, [30] develop a simulation environment in a game engine, including virtual humans. Related to our approach, [38] augment real training images similar to the ones in [44] but with multiple synthetic humans occluding each other.…”
Section: Related Workmentioning
confidence: 99%