2021
DOI: 10.2196/25030
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Self-Efficacy and Motivation to Quit of Smokers Seeking to Quit: Quantitative Assessment of Smoking Cessation Mobile Apps

Abstract: Background: Decreasing trends in the number of individuals accessing face-to-face support are leaving a significant gap in the treatment options for smokers seeking to quit. Face-to-face behavioral support and other interventions attempt to target psychological factors such as the self-efficacy and motivation to quit of smokers, as these factors are associated with an increased likelihood of making quit attempts and successfully quitting. Although digital interventions, such as smoking cessation mobile apps, c… Show more

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Cited by 23 publications
(26 citation statements)
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References 36 publications
(48 reference statements)
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“…Both versions of game-based learning are helpful by providing value to the user and helping them achieve their goal of practicing their course materials. Other research also supports these findings, such as business/ marketing (Ding, Guan and Yu, 2017;Zakaria et al, 2018), education/learning (Barata et al, 2013;Ding, Er and Orey, 2018;Rachels and Rockinson-Szapkiw, 2018), health/work out (Calle-Bustos et al, 2017;Kostenius, Hallberg and Lindqvist, 2018;Rajani, Mastellos and Filippidis, 2021). One recommendation resulting from our work for designers would be to create and maintain two versions (both web-based and mobile app) of educational games so students can use both simultaneously to increase engagement in different activities.…”
Section: Discussionsupporting
confidence: 58%
“…Both versions of game-based learning are helpful by providing value to the user and helping them achieve their goal of practicing their course materials. Other research also supports these findings, such as business/ marketing (Ding, Guan and Yu, 2017;Zakaria et al, 2018), education/learning (Barata et al, 2013;Ding, Er and Orey, 2018;Rachels and Rockinson-Szapkiw, 2018), health/work out (Calle-Bustos et al, 2017;Kostenius, Hallberg and Lindqvist, 2018;Rajani, Mastellos and Filippidis, 2021). One recommendation resulting from our work for designers would be to create and maintain two versions (both web-based and mobile app) of educational games so students can use both simultaneously to increase engagement in different activities.…”
Section: Discussionsupporting
confidence: 58%
“…Primarily, valued living or enactment of one’s values may not be a mediator of smoking cessation. While it is conceivable that one does not need to work toward broader life goals to quit smoking, this is an unlikely explanation given the central role of motivation in health behavior change overall [ 50 , 51 ]. A more plausible explanation is that the current measure of valued living is not a sensitive measure of valued actions pertinent to smoking cessation.…”
Section: Discussionmentioning
confidence: 99%
“…According to a meta-analysis study, self-efficacy had a moderate to high link with smoking cessation [37]. Several studies have proposed various methods to help smokers increase their self-efficacy in quitting smoking, including peer education [38], blended learning [39], and digital mobile application [40]. These methods could be used in addition to counseling, which is already used to help smokers feel more confident in their ability to quit.…”
Section: Resultsmentioning
confidence: 99%